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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Redesigned and Rebalanced Assassin for 1e AD&D
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<blockquote data-quote="fuindordm" data-source="post: 9876565" data-attributes="member: 5435"><p>I have never felt like the assassin has major issues but I haven't engaged with them dreply either.</p><p>The assassinaton table is not necessarily more deadly than a backstab. It is highly unlikely that an enemy would hire an assassin much higher level than the party. The expense for a high level assassin should be enormous!</p><p>For tracking and disguise, I prefer the simpler subsystems of the PH compared to UA tracking and what you suggest above. Too much totting up for me as a matter of personal taste. And I think it's ok that skills in the exploration pillar are highly reliable.</p><p>The one significant change I make is that assassins, unlike thieves, can wear more armor types and backstab or assassinate in armor. Their thief skills are still penalized but sometimes a good disguise is better than moving silently.</p><p>If I were going to do a full rework I might also give them more proficiencies but to use only on light, inobvious weapons.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 9876565, member: 5435"] I have never felt like the assassin has major issues but I haven't engaged with them dreply either. The assassinaton table is not necessarily more deadly than a backstab. It is highly unlikely that an enemy would hire an assassin much higher level than the party. The expense for a high level assassin should be enormous! For tracking and disguise, I prefer the simpler subsystems of the PH compared to UA tracking and what you suggest above. Too much totting up for me as a matter of personal taste. And I think it's ok that skills in the exploration pillar are highly reliable. The one significant change I make is that assassins, unlike thieves, can wear more armor types and backstab or assassinate in armor. Their thief skills are still penalized but sometimes a good disguise is better than moving silently. If I were going to do a full rework I might also give them more proficiencies but to use only on light, inobvious weapons. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Redesigned and Rebalanced Assassin for 1e AD&D
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