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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Redesigned and Rebalanced Assassin for 1e AD&D
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<blockquote data-quote="Lanefan" data-source="post: 9888741" data-attributes="member: 29398"><p>I've had Assassins pretend to be Fighters with light armour - as their Dex is going to be good anyway, going in posing as a back-line archer type works great. Better yet is going in as a Fighter-Thief (if your game has relaxed multi-class rules enough to allow anyone to do this).</p><p></p><p>I've also had Assassins go in as basic Thieves, hiding their 'extras' as long as they could.</p><p></p><p>Heavy armour plays hell with their thieving skills.</p><p></p><p>I've used that table in every possible combination - PC-v-PC, PC-v-NPC, NPC-v-PC, and NPC-v-NPC - over the years, though fairly rarely in any case.</p><p></p><p>I've never been a fan of ranged backstrike unless the range is very close (e.g. a thrown dagger from 10 feet or less) as it makes assassination a bit too risk-free. 3e brought in ranged 'sneak attack' which had the same problem: Rogues could do stupid amounts of damage at little relative risk to themselves (and always PC Rogues, gawds help the DM who dared use sneak attack against the PCs).</p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9888741, member: 29398"] I've had Assassins pretend to be Fighters with light armour - as their Dex is going to be good anyway, going in posing as a back-line archer type works great. Better yet is going in as a Fighter-Thief (if your game has relaxed multi-class rules enough to allow anyone to do this). I've also had Assassins go in as basic Thieves, hiding their 'extras' as long as they could. Heavy armour plays hell with their thieving skills. I've used that table in every possible combination - PC-v-PC, PC-v-NPC, NPC-v-PC, and NPC-v-NPC - over the years, though fairly rarely in any case. I've never been a fan of ranged backstrike unless the range is very close (e.g. a thrown dagger from 10 feet or less) as it makes assassination a bit too risk-free. 3e brought in ranged 'sneak attack' which had the same problem: Rogues could do stupid amounts of damage at little relative risk to themselves (and always PC Rogues, gawds help the DM who dared use sneak attack against the PCs). Agreed. [/QUOTE]
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Redesigned and Rebalanced Assassin for 1e AD&D
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