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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Redesigned and Rebalanced Thief for 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9859879" data-attributes="member: 4937"><p>When I got the chance to play I almost always played a thief. I didn't really think hard about balance optimizing until I was well into college with a lot of years of experience behind. And when I did think about it, I realized how frustrating, stupid, and underpowered the thief class had been compared to fighters, paladins, rangers, M-U, and to a lesser extent clerics, druids, and illusionists as well. Not only were they terrible in combat after 2nd level, but their abilities lived in an uncomfortable space where they were too unreliable to utilize at lower levels, but they were too easily overshadowed in all regards by spells at higher levels. Invisibility is just better than a chance to hide, and flight is just better than a chance to climb. Divination is better at finding traps than a rogue. At higher levels you just become all but useless. Even if you backstabbed every round you'd do less damage than a fighter, and the UA rules only made the problem worse by introducing the barbarian, specialization, cavaliers, and a real end game for druids.</p><p></p><p>The full extent of how bad the class actually is, is not I think appreciated even to this day.</p><p></p><p>But I present the following rebalanced class done in the 1e AD&D style as an example of how studly and awesome the class could and should be, and needs to be if it is to keep up in power per XP point.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9859879, member: 4937"] When I got the chance to play I almost always played a thief. I didn't really think hard about balance optimizing until I was well into college with a lot of years of experience behind. And when I did think about it, I realized how frustrating, stupid, and underpowered the thief class had been compared to fighters, paladins, rangers, M-U, and to a lesser extent clerics, druids, and illusionists as well. Not only were they terrible in combat after 2nd level, but their abilities lived in an uncomfortable space where they were too unreliable to utilize at lower levels, but they were too easily overshadowed in all regards by spells at higher levels. Invisibility is just better than a chance to hide, and flight is just better than a chance to climb. Divination is better at finding traps than a rogue. At higher levels you just become all but useless. Even if you backstabbed every round you'd do less damage than a fighter, and the UA rules only made the problem worse by introducing the barbarian, specialization, cavaliers, and a real end game for druids. The full extent of how bad the class actually is, is not I think appreciated even to this day. But I present the following rebalanced class done in the 1e AD&D style as an example of how studly and awesome the class could and should be, and needs to be if it is to keep up in power per XP point. [/QUOTE]
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Redesigned and Rebalanced Thief for 1e AD&D
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