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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Redesigned and Rebalanced Thief for 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9860057" data-attributes="member: 4937"><p>This thief is competitive in play with a fighters or M/U at higher levels (10th+). Maybe not better than those classes, but at least not so inferior that you'd always prefer to replace the thief with a fighter or M/U with the same XP. A 23rd level thief might not be nearly as powerful as an 18th level M/U or Paladin or a 20th level fighter but they won't feel useless either.</p><p></p><p>a) Saving throw progression is improved so as to not lag. Existing thieves have very good saving throws at low level, but lag other classes by name level. They don't gain levels fast enough to make up for how bad their saves are.</p><p>b) This thief stays competitive with classes through mid-levels by having a slightly faster progression, meaning more time where it's 1 HD higher in level than its peers.</p><p>c) This thief has improved combat options that allow it to deal a meaningful amount of damage once most things have 90 or more hit points which is what you'd expect once characters are past name level. It's THAC0 is better, it gains iterative attacks like a fighter, and it has more ways to successfully utilize backstab.</p><p>d) The thief skills here are vastly more useful at high level. They effect more situations and have higher top end effects.</p><p></p><p>This also solves a few minor problems as well. Multiclassing into thief as a demihuman is the only way to have long term power as a demihuman fighter or M-U since you level cap so quickly. But then you still have to split XP between the two-classes, and 440,000 XP per thief class feels terrible and like you never should have played an elf in the first place. But with the improved thief, an elven gish or a dwarven fighter/thief doesn't feel so sucky. In fact, you feel I think rather swashbuckling at higher levels since this thief isn't useless in combat but has things like attack evasion and adds to your fighter levels in terms of attacks/round progression, enhanced mobility, and so forth.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9860057, member: 4937"] This thief is competitive in play with a fighters or M/U at higher levels (10th+). Maybe not better than those classes, but at least not so inferior that you'd always prefer to replace the thief with a fighter or M/U with the same XP. A 23rd level thief might not be nearly as powerful as an 18th level M/U or Paladin or a 20th level fighter but they won't feel useless either. a) Saving throw progression is improved so as to not lag. Existing thieves have very good saving throws at low level, but lag other classes by name level. They don't gain levels fast enough to make up for how bad their saves are. b) This thief stays competitive with classes through mid-levels by having a slightly faster progression, meaning more time where it's 1 HD higher in level than its peers. c) This thief has improved combat options that allow it to deal a meaningful amount of damage once most things have 90 or more hit points which is what you'd expect once characters are past name level. It's THAC0 is better, it gains iterative attacks like a fighter, and it has more ways to successfully utilize backstab. d) The thief skills here are vastly more useful at high level. They effect more situations and have higher top end effects. This also solves a few minor problems as well. Multiclassing into thief as a demihuman is the only way to have long term power as a demihuman fighter or M-U since you level cap so quickly. But then you still have to split XP between the two-classes, and 440,000 XP per thief class feels terrible and like you never should have played an elf in the first place. But with the improved thief, an elven gish or a dwarven fighter/thief doesn't feel so sucky. In fact, you feel I think rather swashbuckling at higher levels since this thief isn't useless in combat but has things like attack evasion and adds to your fighter levels in terms of attacks/round progression, enhanced mobility, and so forth. [/QUOTE]
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Redesigned and Rebalanced Thief for 1e AD&D
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