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D&D Older Editions, OSR, & D&D Variants
Redesigned and Rebalanced Thief for 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9871982" data-attributes="member: 4937"><p>Can you cite some text to support this assertion? And for a lot of skills this interpretation doesn't work, because what is "normal circumstances" for picking pockets? And how would that interpretation apply to hearing noise or reading a magical scroll? </p><p></p><p>I'm not sure what to make of your assertion being that originally they automatically succeeded at things, given I've never read that anywhere, and the only place automatic success shows up is in a note in the 1e AD&D DMG about thieves can set traps automatically with enough time if they have appropriate tools for making a trap because in this one circumstance only they are allowed to reroll failed results.</p><p></p><p></p><p></p><p>Where did the groups you are talking about get the idea that automatic successes were intended?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9871982, member: 4937"] Can you cite some text to support this assertion? And for a lot of skills this interpretation doesn't work, because what is "normal circumstances" for picking pockets? And how would that interpretation apply to hearing noise or reading a magical scroll? I'm not sure what to make of your assertion being that originally they automatically succeeded at things, given I've never read that anywhere, and the only place automatic success shows up is in a note in the 1e AD&D DMG about thieves can set traps automatically with enough time if they have appropriate tools for making a trap because in this one circumstance only they are allowed to reroll failed results. Where did the groups you are talking about get the idea that automatic successes were intended? [/QUOTE]
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Redesigned and Rebalanced Thief for 1e AD&D
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