Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Redesigned and Rebalanced Thief for 1e AD&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreyLord" data-source="post: 9877099" data-attributes="member: 4348"><p>I typed up a long reply and then thought, this is stupid. There is no point in arguing about this. It's dumb to argue. If you guys want to make up ways you think people played back then...go ahead. If you want to try to state that the groups I played with were playing it differently than how we actually played it...Imagine away. Be my guest. In the end, how we played isn't really pertinent to what the conversation was, which was how to rebalance the thief.</p><p></p><p>I explained a very easy and simple fix (and various editions with 3e and beyond have had their own takes on this from taking 10, to the ideas in 2014 that for basic tasks a skilled individual basically succeeds). If you don't want suggestions to how to rebalance the thief that's fine, but don't be a hypocrite and cry about how the thief is broken if you don't even want to consider ideas that actually make the thief more fun to play and basically is a rebalance without really all that much of a redesign.</p><p></p><p>It's a simple fix, one that we used a long time ago and which I still use sometimes in games (regardless of what you guys think or imagine how I or those around me played). It made the thief easy to use and simple enough in utilization. You still roll occasionally on the table (but only if the thief is challenged in the use of their skill in some way, for example trying to hear something through a thick door and such, unchallenged is an automatic success) for your thief skills, but not as much and not as often. Instead, the thief is far more successful at the usage of their skills than they would be using only the basic rolls of the table at lower levels.</p><p></p><p>PS: That said, limiting hearing noise to only being able to listening at doors is a little odd of an interpretation. I would think that's not that fun, especially when you want to try to hear noise elsewhere...but you do you. Your the ruler of your table, not I, but even with later versions of D&D I don't think I'd ever limit that ability or skill or decisions to try to hear noise that massively. No wonder your thieves feel broken. If you restrict them to only being able to use Hear Noise to listening at doors and then they have to roll...I'd feel it was a little restrictive too!!!</p><p></p><p>Once again, you do you though. It is your table. YOU are the one who decides how the rules are and how the game is played. In OD&D that was one idea (more like...a thought if you will) that really existed and DM's fiat was far more powerful than I see many portray it today. It was mentioned in AD&D (1e) as well, though I think it got overlooked a LOT in favor of tournament rules and such. In the end, it's your table...your rules.</p><p></p><p>[edited to try to be more polite and less aggressive]</p></blockquote><p></p>
[QUOTE="GreyLord, post: 9877099, member: 4348"] I typed up a long reply and then thought, this is stupid. There is no point in arguing about this. It's dumb to argue. If you guys want to make up ways you think people played back then...go ahead. If you want to try to state that the groups I played with were playing it differently than how we actually played it...Imagine away. Be my guest. In the end, how we played isn't really pertinent to what the conversation was, which was how to rebalance the thief. I explained a very easy and simple fix (and various editions with 3e and beyond have had their own takes on this from taking 10, to the ideas in 2014 that for basic tasks a skilled individual basically succeeds). If you don't want suggestions to how to rebalance the thief that's fine, but don't be a hypocrite and cry about how the thief is broken if you don't even want to consider ideas that actually make the thief more fun to play and basically is a rebalance without really all that much of a redesign. It's a simple fix, one that we used a long time ago and which I still use sometimes in games (regardless of what you guys think or imagine how I or those around me played). It made the thief easy to use and simple enough in utilization. You still roll occasionally on the table (but only if the thief is challenged in the use of their skill in some way, for example trying to hear something through a thick door and such, unchallenged is an automatic success) for your thief skills, but not as much and not as often. Instead, the thief is far more successful at the usage of their skills than they would be using only the basic rolls of the table at lower levels. PS: That said, limiting hearing noise to only being able to listening at doors is a little odd of an interpretation. I would think that's not that fun, especially when you want to try to hear noise elsewhere...but you do you. Your the ruler of your table, not I, but even with later versions of D&D I don't think I'd ever limit that ability or skill or decisions to try to hear noise that massively. No wonder your thieves feel broken. If you restrict them to only being able to use Hear Noise to listening at doors and then they have to roll...I'd feel it was a little restrictive too!!! Once again, you do you though. It is your table. YOU are the one who decides how the rules are and how the game is played. In OD&D that was one idea (more like...a thought if you will) that really existed and DM's fiat was far more powerful than I see many portray it today. It was mentioned in AD&D (1e) as well, though I think it got overlooked a LOT in favor of tournament rules and such. In the end, it's your table...your rules. [edited to try to be more polite and less aggressive] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Redesigned and Rebalanced Thief for 1e AD&D
Top