Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Redesigned and Rebalanced Thief for 1e AD&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 9878037" data-attributes="member: 7026594"><p>Weren't where? We certainly weren't at your table, and we've all acknowledged that. We've directly and explicitly expressed interest in learning more about it. Celebrim asked whom you played with and learned the game from, since you've implied that you were playing it before the 1974 original published rules and have knowledge of the "original intention". I've asked if you remember any written sources your group got the "roll under ability score" procedure from, crediting you that you're being honest when you report using this mechanic several years before TSR put it in print.</p><p></p><p></p><p>Ok, let's look at this. You're continuing to assert "how it used to be played", but you refuse to answer interested questions about where exactly it used to be played that way, or where this was written down.</p><p></p><p>You're claiming here that the racial ability of listening at doors is not the same thing as Hear Noise, but they are <em>exactly </em>the same thing in the 1970s rules we all have access to. Please feel free to go look at them. I've given the page numbers. You <a href="https://www.enworld.org/threads/redesigned-and-rebalanced-thief-for-1e-ad-d.717972/post-9874492" target="_blank">implied that I haven't even taken a look at them</a> after I <a href="https://www.enworld.org/threads/redesigned-and-rebalanced-thief-for-1e-ad-d.717972/post-9874247" target="_blank">referenced a rule and gave a page number from them</a>, but I've been more respectful to you, assuming instead that you HAVE read them.</p><p></p><p>The official Thief ability is defined in the class entry in Greyhawk as "listen for noises behind closed doors" (Greyhawk p.4). That's abbreviated to the more general-sounding "Hear Noise" in the charts, but the only KIND of hearing noises which the 1970s D&D rules actually talked about was listening at doors.</p><p></p><p>Same in the 1978 Players Handbook (p.27), where among the "secondary functions" of the Thief class it defines the ability as "1)<em> listening at doors </em>to detect noises behind them." (italics present in the original). The brief little expanded notes on the ability in the 1979 DMG (p19) also only talk about the ability in the context of doors. The more general rules for it in the DMG (p60) are also specifically about doors, not about listening more broadly (say, like the 3E Listen skill). Same with the sections on Movement & Searching and Detection of Unusual Circumstances, Traps, and Hearing Noise on pages 96-97.</p><p></p><p>It's not until Moldvay's 1981 Basic that we see the text generalize the ability as follows:</p><p></p><p></p><p>So when you assert that they're completely unrelated things we're left to wonder where that's coming from. There are a few possibilities:</p><p></p><p>1. That was written somewhere in a playtest document or a fanzine as a logical expansion of the rules which actually got published. Super interesting possibility, and I'd love to see the document!</p><p>2. That was a house rule at your table(s). Also totally possible, but not support for your claim that it was the original intent.</p><p>3. Your memory has slipped (as all of ours tends to do) and you're confusing later updates to the rule, from the 1980s and later, with the original 1970s rules.</p><p></p><p></p><p>I don't think the process you've sort of described is <em>entirely </em>at odds with how Celebrim or I adjudicate Thieves. I'll only reference the check if it actually matters. If there are no listeners present when the PC tries to move silently obviously it's irrelevant. Or if the monsters are distracted by their own conversation or argument or noisy activity.</p><p></p><p><strong>No one's offended by you saying how you remember you used to play it. </strong></p><p></p><p>But when you make assertions about the 1970s rules which are directly contradictory to the written text, you understand why we're skeptical, surely?</p><p></p><p>When you <a href="https://www.enworld.org/threads/redesigned-and-rebalanced-thief-for-1e-ad-d.717972/post-9867386" target="_blank">claim that some kind of auto-success</a> was how it was "originally intended to be played" and that "<em>by the time AD&D 1e rolled out, this idea of automatic success was no longer being held by many groups and it's THAT which nerfed the thief"</em>, and "<a href="https://www.enworld.org/threads/redesigned-and-rebalanced-thief-for-1e-ad-d.717972/post-9873208" target="_blank"><em>When it was originally written, that's how it was. The original write up didn't even have percentile chances or other items, that was (I believe) added by Gygax later</em></a>" we naturally want to know where you're getting that from. Because it's simply not written that way in either the 1974 original published rules or the 1975 first official rules for the Thief. Which do feature percentile chances.</p><p></p><p>Gary's 1974 first unofficial Thief rules ("<a href="https://playingattheworld.blogspot.com/2012/08/gygaxs-thief-addition-1974.html" target="_blank">The Thief Addition</a>", from the Great Plains Games Players Newsletter) also feature percentile chances. It's been documented that Darrold Daniel Wagner's original version of the class from the Aero Hobbies D&D group in Santa Monica used a more spell-like mechanic, with automatic successes but limited uses of the abilities, but that seems to have been limited to just that group, before Gary Switzer from that group told Gygax about their Thief class, which prompted him to make his own version (with percentile skills). I've talked to Darrold myself about that a couple of times.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9878037, member: 7026594"] Weren't where? We certainly weren't at your table, and we've all acknowledged that. We've directly and explicitly expressed interest in learning more about it. Celebrim asked whom you played with and learned the game from, since you've implied that you were playing it before the 1974 original published rules and have knowledge of the "original intention". I've asked if you remember any written sources your group got the "roll under ability score" procedure from, crediting you that you're being honest when you report using this mechanic several years before TSR put it in print. Ok, let's look at this. You're continuing to assert "how it used to be played", but you refuse to answer interested questions about where exactly it used to be played that way, or where this was written down. You're claiming here that the racial ability of listening at doors is not the same thing as Hear Noise, but they are [I]exactly [/I]the same thing in the 1970s rules we all have access to. Please feel free to go look at them. I've given the page numbers. You [URL='https://www.enworld.org/threads/redesigned-and-rebalanced-thief-for-1e-ad-d.717972/post-9874492']implied that I haven't even taken a look at them[/URL] after I [URL='https://www.enworld.org/threads/redesigned-and-rebalanced-thief-for-1e-ad-d.717972/post-9874247']referenced a rule and gave a page number from them[/URL], but I've been more respectful to you, assuming instead that you HAVE read them. The official Thief ability is defined in the class entry in Greyhawk as "listen for noises behind closed doors" (Greyhawk p.4). That's abbreviated to the more general-sounding "Hear Noise" in the charts, but the only KIND of hearing noises which the 1970s D&D rules actually talked about was listening at doors. Same in the 1978 Players Handbook (p.27), where among the "secondary functions" of the Thief class it defines the ability as "1)[I] listening at doors [/I]to detect noises behind them." (italics present in the original). The brief little expanded notes on the ability in the 1979 DMG (p19) also only talk about the ability in the context of doors. The more general rules for it in the DMG (p60) are also specifically about doors, not about listening more broadly (say, like the 3E Listen skill). Same with the sections on Movement & Searching and Detection of Unusual Circumstances, Traps, and Hearing Noise on pages 96-97. It's not until Moldvay's 1981 Basic that we see the text generalize the ability as follows: So when you assert that they're completely unrelated things we're left to wonder where that's coming from. There are a few possibilities: 1. That was written somewhere in a playtest document or a fanzine as a logical expansion of the rules which actually got published. Super interesting possibility, and I'd love to see the document! 2. That was a house rule at your table(s). Also totally possible, but not support for your claim that it was the original intent. 3. Your memory has slipped (as all of ours tends to do) and you're confusing later updates to the rule, from the 1980s and later, with the original 1970s rules. I don't think the process you've sort of described is [I]entirely [/I]at odds with how Celebrim or I adjudicate Thieves. I'll only reference the check if it actually matters. If there are no listeners present when the PC tries to move silently obviously it's irrelevant. Or if the monsters are distracted by their own conversation or argument or noisy activity. [B]No one's offended by you saying how you remember you used to play it. [/B] But when you make assertions about the 1970s rules which are directly contradictory to the written text, you understand why we're skeptical, surely? When you [URL='https://www.enworld.org/threads/redesigned-and-rebalanced-thief-for-1e-ad-d.717972/post-9867386']claim that some kind of auto-success[/URL] was how it was "originally intended to be played" and that "[I]by the time AD&D 1e rolled out, this idea of automatic success was no longer being held by many groups and it's THAT which nerfed the thief"[/I], and "[URL='https://www.enworld.org/threads/redesigned-and-rebalanced-thief-for-1e-ad-d.717972/post-9873208'][I]When it was originally written, that's how it was. The original write up didn't even have percentile chances or other items, that was (I believe) added by Gygax later[/I][/URL]" we naturally want to know where you're getting that from. Because it's simply not written that way in either the 1974 original published rules or the 1975 first official rules for the Thief. Which do feature percentile chances. Gary's 1974 first unofficial Thief rules ("[URL='https://playingattheworld.blogspot.com/2012/08/gygaxs-thief-addition-1974.html']The Thief Addition[/URL]", from the Great Plains Games Players Newsletter) also feature percentile chances. It's been documented that Darrold Daniel Wagner's original version of the class from the Aero Hobbies D&D group in Santa Monica used a more spell-like mechanic, with automatic successes but limited uses of the abilities, but that seems to have been limited to just that group, before Gary Switzer from that group told Gygax about their Thief class, which prompted him to make his own version (with percentile skills). I've talked to Darrold myself about that a couple of times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Redesigned and Rebalanced Thief for 1e AD&D
Top