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General Tabletop Discussion
D&D Older Editions
Redesigning 4E multiclassing power swap feats
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<blockquote data-quote="Ferghis" data-source="post: 5987637" data-attributes="member: 40483"><p>This is a good idea, but it leaves the character with (+3 +2=) +5 for training and focusing a skill, in lieu of the traditional (+5 +2=) +7. I would make the Novice Power give you a +3 feat bonus, and specifically not train you. If you selected the same skill with Acolyte Power, the feat bonus would increase to +5 and you would be trained. Then you can grant Skill Focus with the Adept Power swap, if the same skill was selected a third time.</p><p></p><p>However, this leaves class features out in the cold. You address this with the class specific approach, but this absence somewhat cripples the generic one. I'm wondering if it would be unbalanced to optionally incorporate power swaps into the existing multiclass skills if one removes the benefit of the skill training. So, most multiclass feats would grant you a class feature AND either skill training OR a power swap. I think this is where I'm headed.</p><p></p><p>This is a very nice idea.</p><p></p><p>These work well, and are similar to what I was suggesting above. I'll comment on a few of them, but I don't want you to misconstrue these comments as me not liking these options. They really are all good ideas.</p><p></p><p>This is problematic because it won't stack with weapon focus, which is pretty obligatory for strikers (or near-strikers), who are the ones most interested in multiclassing into rogue. I would make the damage bonus untyped. If you feel that's too strong (I don't, since the PC damage to monster HP ration plummets as characters go up in level), maybe lower the bonus to +1 at paragon and +2 at epic.</p><p></p><p>However, I could be wrong, since most multiclass feats give access to a class feature for little more than one round.</p><p></p><p>So you can't spellbook wizard encounter attack powers? This (and other multiclass spellbook feats) seems less worthwhile than other options. </p><p></p><p>Shouldn't this (and other such striker features) last until the end of the character's next turn?</p></blockquote><p></p>
[QUOTE="Ferghis, post: 5987637, member: 40483"] This is a good idea, but it leaves the character with (+3 +2=) +5 for training and focusing a skill, in lieu of the traditional (+5 +2=) +7. I would make the Novice Power give you a +3 feat bonus, and specifically not train you. If you selected the same skill with Acolyte Power, the feat bonus would increase to +5 and you would be trained. Then you can grant Skill Focus with the Adept Power swap, if the same skill was selected a third time. However, this leaves class features out in the cold. You address this with the class specific approach, but this absence somewhat cripples the generic one. I'm wondering if it would be unbalanced to optionally incorporate power swaps into the existing multiclass skills if one removes the benefit of the skill training. So, most multiclass feats would grant you a class feature AND either skill training OR a power swap. I think this is where I'm headed. This is a very nice idea. These work well, and are similar to what I was suggesting above. I'll comment on a few of them, but I don't want you to misconstrue these comments as me not liking these options. They really are all good ideas. This is problematic because it won't stack with weapon focus, which is pretty obligatory for strikers (or near-strikers), who are the ones most interested in multiclassing into rogue. I would make the damage bonus untyped. If you feel that's too strong (I don't, since the PC damage to monster HP ration plummets as characters go up in level), maybe lower the bonus to +1 at paragon and +2 at epic. However, I could be wrong, since most multiclass feats give access to a class feature for little more than one round. So you can't spellbook wizard encounter attack powers? This (and other multiclass spellbook feats) seems less worthwhile than other options. Shouldn't this (and other such striker features) last until the end of the character's next turn? [/QUOTE]
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