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General Tabletop Discussion
D&D Older Editions
Redesigning 4E multiclassing power swap feats
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5988003" data-attributes="member: 710"><p>Well, if you are already investing feats into multiclassing, this feat may free you from the obligation to also take Weapon Focus - that's at least the way I see it. It may not help you quite as often, but close enough that it may not metter. </p><p></p><p>[quote}</p><p>So you can't spellbook wizard encounter attack powers? This (and other multiclass spellbook feats) seems less worthwhile than other options.</p></blockquote><p>IIRC, the core Wizard (unlike the Essential Wizard) can only use his spellbook with utility and daily powers. That's how I limited it here as well.</p><p></p><p>[QUOTE 9</p><p>Shouldn't this (and other such striker features) last until the end of the character's next turn?[/quote]</p><p>No, they are all intended to basically work like the Rogue feat -instead of the big extra damage dice from the special ability once per encounter, you get a small but constant bonus. And unless I am mistaken, curse and quarry last until you do something to remove them (curse by default doesn't do that allow, quarry whenever you change the quarry). And likewise, it will basically replace Implement and Weapon Focus for multiclasses.</p><p>[/QUOTE]</p>
[QUOTE="Mustrum_Ridcully, post: 5988003, member: 710"] Well, if you are already investing feats into multiclassing, this feat may free you from the obligation to also take Weapon Focus - that's at least the way I see it. It may not help you quite as often, but close enough that it may not metter. [quote} So you can't spellbook wizard encounter attack powers? This (and other multiclass spellbook feats) seems less worthwhile than other options. [/QUOTE] IIRC, the core Wizard (unlike the Essential Wizard) can only use his spellbook with utility and daily powers. That's how I limited it here as well. [QUOTE 9 Shouldn't this (and other such striker features) last until the end of the character's next turn?[/quote] No, they are all intended to basically work like the Rogue feat -instead of the big extra damage dice from the special ability once per encounter, you get a small but constant bonus. And unless I am mistaken, curse and quarry last until you do something to remove them (curse by default doesn't do that allow, quarry whenever you change the quarry). And likewise, it will basically replace Implement and Weapon Focus for multiclasses. [/QUOTE]
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