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Redesigning and re-branding EN World
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<blockquote data-quote="Hawkmoon" data-source="post: 272176" data-attributes="member: 6180"><p>Thats like saying only filmmakers can criticize other filmmakers. You can't tell me you have never told a friend that a movie sucked(either because of acting, music, direction etc), and they shouldn't see it. By your reasoning, you can never tell anyone what you thought of any movie or any product, unless you are a professional, because, well, your opinion doesn't count.</p><p></p><p>There is no problem with someone reviewing any product as long as they provide reasons why they felt a product was either usefull or useless. Now if someone writes a review saying just saying "This product sucked" and didn't provide reasons then that is another matter.</p><p></p><p>Basicly you are saying that any DM or player with X years experience can not decide for themselves what they find usefull and impart that knowledge to others. That is ludicicrous. Now if in a review all you are interested in is game balance, and are these mechanics sound, then yes, a professional designer may be able to offer insight that others can't. While mechanics are an important factor, the quality of the mechanics is only part of any product. The importance of said factor will vary from product to product; obviously depending on the aims of said product. What if the prestige classes in a product may be a bit over or underpowered, but their concepts are great, they have a great history layed out for them, and would that product be bad? That is total subjective. </p><p></p><p>As for designers knowing why rule 'Y' was put in place, doesn't make the reason rule 'Y' exists a good reason for rule 'Y' to exist. There is nothing wrong with a non-designer challenging a rule, as long as they have reason to do so, and those reasons are explained. Thats part of the reason the D20 licsence is really neat, because the system can change. I know I have disagreed with Monte in the quality/usefullness of a product, and in the instance he laid out why he thought the way he did. I could see his points, and agreed with him for the most part, but I disagreed on how much those points detracted from the product.</p><p></p><p>Are you saying you don't think Monte listens to his customers when they let him know what they did/didn't like about his products, and that he doesn't change them within reason, to meet those expectations/suggestions, just because his customers may not be industry professionals? I think not.</p><p></p><p>Hell I could be wrong heh. </p><p></p><p>Anyway I'm going to leave it at this, because this isn't what this discussion is about. Heh.</p><p></p><p></p><p>Hawkmoon</p></blockquote><p></p>
[QUOTE="Hawkmoon, post: 272176, member: 6180"] Thats like saying only filmmakers can criticize other filmmakers. You can't tell me you have never told a friend that a movie sucked(either because of acting, music, direction etc), and they shouldn't see it. By your reasoning, you can never tell anyone what you thought of any movie or any product, unless you are a professional, because, well, your opinion doesn't count. There is no problem with someone reviewing any product as long as they provide reasons why they felt a product was either usefull or useless. Now if someone writes a review saying just saying "This product sucked" and didn't provide reasons then that is another matter. Basicly you are saying that any DM or player with X years experience can not decide for themselves what they find usefull and impart that knowledge to others. That is ludicicrous. Now if in a review all you are interested in is game balance, and are these mechanics sound, then yes, a professional designer may be able to offer insight that others can't. While mechanics are an important factor, the quality of the mechanics is only part of any product. The importance of said factor will vary from product to product; obviously depending on the aims of said product. What if the prestige classes in a product may be a bit over or underpowered, but their concepts are great, they have a great history layed out for them, and would that product be bad? That is total subjective. As for designers knowing why rule 'Y' was put in place, doesn't make the reason rule 'Y' exists a good reason for rule 'Y' to exist. There is nothing wrong with a non-designer challenging a rule, as long as they have reason to do so, and those reasons are explained. Thats part of the reason the D20 licsence is really neat, because the system can change. I know I have disagreed with Monte in the quality/usefullness of a product, and in the instance he laid out why he thought the way he did. I could see his points, and agreed with him for the most part, but I disagreed on how much those points detracted from the product. Are you saying you don't think Monte listens to his customers when they let him know what they did/didn't like about his products, and that he doesn't change them within reason, to meet those expectations/suggestions, just because his customers may not be industry professionals? I think not. Hell I could be wrong heh. Anyway I'm going to leave it at this, because this isn't what this discussion is about. Heh. Hawkmoon [/QUOTE]
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