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General Tabletop Discussion
*Dungeons & Dragons
Redesigning DnD 5e with no Bonus Actions
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<blockquote data-quote="Steampunkette" data-source="post: 9546176" data-attributes="member: 6796468"><p>Eh... Mike Mearls is entitled to his opinion.</p><p></p><p>I like bonus actions as a designer because it's another very simple lever to play with when designing character classes, feats, spells, etc.</p><p></p><p>Move and Swing is... y'know. Fine, I guess. Gives everyone very little options on how to spend their turn but it would certainly be faster. But with things to do that are a -third- kind of thing? Well now you can have a dual-wielding Bladelock that has to choose whether to Misty Step or go for an off-hand attack to finish off a low HP enemy or try to avoid the retaliation that might kill them.</p><p></p><p>It's such a -little- thing and it makes a lot of impact.</p><p></p><p>I suppose I wouldn't mind a 3-action system where moving is just another action you can take and each melee attack is just another action. But with it being fully interchangeable some granularity is lost, to me. </p><p></p><p>Anyway... I disagree with the assertion.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9546176, member: 6796468"] Eh... Mike Mearls is entitled to his opinion. I like bonus actions as a designer because it's another very simple lever to play with when designing character classes, feats, spells, etc. Move and Swing is... y'know. Fine, I guess. Gives everyone very little options on how to spend their turn but it would certainly be faster. But with things to do that are a -third- kind of thing? Well now you can have a dual-wielding Bladelock that has to choose whether to Misty Step or go for an off-hand attack to finish off a low HP enemy or try to avoid the retaliation that might kill them. It's such a -little- thing and it makes a lot of impact. I suppose I wouldn't mind a 3-action system where moving is just another action you can take and each melee attack is just another action. But with it being fully interchangeable some granularity is lost, to me. Anyway... I disagree with the assertion. [/QUOTE]
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Redesigning DnD 5e with no Bonus Actions
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