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*Dungeons & Dragons
Redesigning DnD 5e with no Bonus Actions
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<blockquote data-quote="EzekielRaiden" data-source="post: 9547005" data-attributes="member: 6790260"><p>I took the principle (delete bonus actions, bump all things up to actions) as given.</p><p></p><p>Mearls seems to understand that this would, in fact, be a problem. I really, really don't think he's considered <em>all</em> of the knock-on effects here, and I really do think that spells like <em>healing word</em> are the most emblematic example. It's also worth noting, his "solution" to <em>misty step</em> was..."make it part of your movement somehow." Like, not even actually HAVING a solution, just saying "combine it into something else 4head."</p><p></p><p>Being perfectly honest, I don't have a lot of respect for Mearls' work as a designer. I think his sense of good vs bad design is badly calibrated, I think he goes massively too far in favor of his pet preferences rather than sincerely surveying his options, and the adventures that have his name on the cover have left a <em>lot</em> to be desired across three different systems. I understand he has a great deal more experience than me and that my awareness of his work may be incomplete, but I really don't think it's much of a stretch to at least view his mechanical ideas with a skeptical eye.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9547005, member: 6790260"] I took the principle (delete bonus actions, bump all things up to actions) as given. Mearls seems to understand that this would, in fact, be a problem. I really, really don't think he's considered [I]all[/I] of the knock-on effects here, and I really do think that spells like [I]healing word[/I] are the most emblematic example. It's also worth noting, his "solution" to [I]misty step[/I] was..."make it part of your movement somehow." Like, not even actually HAVING a solution, just saying "combine it into something else 4head." Being perfectly honest, I don't have a lot of respect for Mearls' work as a designer. I think his sense of good vs bad design is badly calibrated, I think he goes massively too far in favor of his pet preferences rather than sincerely surveying his options, and the adventures that have his name on the cover have left a [I]lot[/I] to be desired across three different systems. I understand he has a great deal more experience than me and that my awareness of his work may be incomplete, but I really don't think it's much of a stretch to at least view his mechanical ideas with a skeptical eye. [/QUOTE]
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