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Redhurst Academy of Magic
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5661882" data-attributes="member: 11760"><p>I would use Redhurst as 99.9 percent of the setting, especially for Harry Potter fans -- I don't think the travelling thing adds much to it, in play. You can certainly use the setting with C&C, although you should probably print out the 3E wizard spell list, just as a cheat-sheet for which school teaches which spells.</p><p></p><p>I'd also grab WotC's Practical Guide to Wizardry, which is really a complimentary work for Harry Potter-izing D&D, with a lot of stuff about wands (make them a required component for all wizard spells, IMO), words of power and so on.</p><p></p><p>I'd go with the plot that seems to suggest itself from the DM's version of the book: Some evil arcanists are plotting to destroy the school and have one or more spies who've infiltrated. Even the nominal good guys are pretty mysterious and have their own agendas, and just free-forming it through a few semesters would work.</p><p></p><p>I'd probably take a page from Harry Potter and, once you know what school the player characters are studying, and what dorm they're in, create some rivals, some friends and have them brush up against the edge of a few of the school's mysteries. I suspect they'll develop the plots on their own for you.</p><p></p><p>Arguably, you should figure out who the school's archenemy is, and what exactly he wants, just so you can make the schemes the kids uncover fit together properly. I've always thought an Eberron-style changeling would make sense for the infiltrator. Not as powerful as a doppleganger, but able to stay undercover for an extended period of time and still be dramatically "unmasked" by the players eventually.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5661882, member: 11760"] I would use Redhurst as 99.9 percent of the setting, especially for Harry Potter fans -- I don't think the travelling thing adds much to it, in play. You can certainly use the setting with C&C, although you should probably print out the 3E wizard spell list, just as a cheat-sheet for which school teaches which spells. I'd also grab WotC's Practical Guide to Wizardry, which is really a complimentary work for Harry Potter-izing D&D, with a lot of stuff about wands (make them a required component for all wizard spells, IMO), words of power and so on. I'd go with the plot that seems to suggest itself from the DM's version of the book: Some evil arcanists are plotting to destroy the school and have one or more spies who've infiltrated. Even the nominal good guys are pretty mysterious and have their own agendas, and just free-forming it through a few semesters would work. I'd probably take a page from Harry Potter and, once you know what school the player characters are studying, and what dorm they're in, create some rivals, some friends and have them brush up against the edge of a few of the school's mysteries. I suspect they'll develop the plots on their own for you. Arguably, you should figure out who the school's archenemy is, and what exactly he wants, just so you can make the schemes the kids uncover fit together properly. I've always thought an Eberron-style changeling would make sense for the infiltrator. Not as powerful as a doppleganger, but able to stay undercover for an extended period of time and still be dramatically "unmasked" by the players eventually. [/QUOTE]
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