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Redidual damage - the shadows left after magical healing
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<blockquote data-quote="benjamin" data-source="post: 5800686" data-attributes="member: 74253"><p>Here is my alpha for a Residual Damage rule.</p><p></p><p>This is part of my effort to get more time to pass in my campaign.</p><p></p><p>Also, it has always seemed strange to me that players can take massive life threatening wounds and keep coming back for more day after day with no need for a break. This rules represent the shadow that still remains after major wounds have been healed by magic.</p><p></p><p>These rules will force players to take a decent break every now and then.</p><p></p><p>What do people think? Just wanted to get a few ideas before I try it on my players on Saturday night!?!?!</p><p></p><p>Thanks in advance! I really appreciate the wisdom I get from this excellent community!</p><p></p><p>Benjamin</p><p></p><p>--------------------------------</p><p></p><p><span style="color: Yellow"><u>Residual Damage Rules</u></span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">As well as normal Hit Points which are at a maximum value when they are in full health, players now have a value called "Residual Damage" which is at 0 when players are in full health.</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Whenever players are magically healed, they retain half of the healed amount as "Residual Damage". If a character is healed 9 Hit Points they will gain 9/2 = 4.5 = 4 (rounded down) points of Residual Damage. This represents the 'shadow' of the wounds and the shock to the body of the pounding suffered in combat.</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">If a character's current Residual Damage is greater than a character's current Hit Points then character becomes Fatigued (-2 STR and -2 DEX).</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">If a character's current Residual Damage is greater than a character's maximum Hit Points then the character becomes Exhausted (-6 STR, -6 DEX, No run or charge, Movement at half speed).</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Normal rest out on the road (sleeping rough) will NOT reduce a character's Residual Damage.</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">24 hours rest (in bed) will reduce a character's Residual Damage by one quarter (rounded up). If a character with a Residual Damage of 18 rests for 24 hours, her Residual Damage will go down by 18/4 = 4.5 = 5 (rounded up).</span></p><p></p><p></p><p><span style="color: YellowGreen">Useful little table:</span></p><p><span style="color: YellowGreen"><u>Days required to remove ALL Residual Damage</u></span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">________Starting rd_________Days required</span></p><p><span style="color: YellowGreen">________1____________________1___________</span></p><p><span style="color: YellowGreen">________2____________________2___________</span></p><p><span style="color: YellowGreen">________3____________________3___________</span></p><p><span style="color: YellowGreen">________4-5__________________4___________</span></p><p><span style="color: YellowGreen">________6-7__________________5___________</span></p><p><span style="color: YellowGreen">________8-10_________________6___________</span></p><p><span style="color: YellowGreen">________11-14________________7___________</span></p><p><span style="color: YellowGreen">________15-19________________8___________</span></p><p><span style="color: YellowGreen">________20-26________________9___________</span></p><p><span style="color: YellowGreen">________27-35_______________10___________</span></p><p><span style="color: YellowGreen">________36-47_______________11___________</span></p><p><span style="color: YellowGreen">________48-63_______________12___________</span></p><p><span style="color: YellowGreen">________64-85_______________13___________</span></p><p><span style="color: YellowGreen">________86 or more__________14___________</span></p><p><span style="color: YellowGreen"></span></p><p></p><p></p><p></p><p><span style="color: Red"><u>Example of Residual Damage in action.</u></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Bob is a 2nd level Barbarian with 20hp starting with 0rd (Residual Damage)</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Bob battles a monster taking 9hp damage. He now has: 11hp and 0rd</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Bob drinks a healing potion, healing 8hp. He gains 4rd (8/2). He now has: 19hp and 4rd.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Bob battles another monster taking 10hp damage. He now has: 9hp and 4rd.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">He is healed by his cleric to the tune of 11hp, gaining 5rp (11/2 rounded up). </span></p><p><span style="color: Red"></span></p><p><span style="color: Red">He now has: 20hp and 9rd.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">He battles another monster taking 8hp damage. He now has: 12hp and 9rd.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">He suffers more damage this time 7hp. He now has: 5hp and 9rd. Because his current Hit Points are below his Residual Damage, Bob becomes Fatigued (-2 STR and -2 DEX).</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">He is healed by his cleric to the tune of 8hp. He now has: 13hp and 13rd, so he is no longer Fatiged.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Bob takes a nights rest in a comfortable inn, gaining 4hp (2hp per level) and losing one quarter of his Residual Damage (13/4 = 3.25 = 4 rounded up). He now has: 15hp and 9rd.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">The next day in a dramatic battle Bob loses 19hp, falling unconscious and almost dying. He now has: -4hp and 9rd.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">He is healed by the party's cleric to full Hit Points. 24hp healing gains him 12rd. He now has: 20hp and 21rd. Bob's Residual Damage is now above his maximum possible Hit Points, so he becomes Exhausted.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Time for a proper break. Looking at the Residual Damage healing table the player knows Bob will need to rest for nine days. After nine days rest in his own bed, with the loving care of his mummy, Bob now has: 20hp and 0rd.</span></p><p></p><p></p><p></p><p><span style="color: DarkGreen">**************************************</span></p><p><span style="color: DarkGreen">Want incredibly atmospheric background</span></p><p><span style="color: DarkGreen">soundscapes for your gaming table?</span></p><p><span style="color: DarkGreen">Go to: <a href="http://www.syrinscape.com" target="_blank">Welcome to Syrinscape | Syrinscape</a></span></p><p><span style="color: DarkGreen">Download for free!</span></p><p><span style="color: DarkGreen">See a program demo, and listen to mp3s</span></p><p><span style="color: DarkGreen">of Syrinscape in action.</span></p><p><span style="color: DarkGreen">**************************************</span></p></blockquote><p></p>
[QUOTE="benjamin, post: 5800686, member: 74253"] Here is my alpha for a Residual Damage rule. This is part of my effort to get more time to pass in my campaign. Also, it has always seemed strange to me that players can take massive life threatening wounds and keep coming back for more day after day with no need for a break. This rules represent the shadow that still remains after major wounds have been healed by magic. These rules will force players to take a decent break every now and then. What do people think? Just wanted to get a few ideas before I try it on my players on Saturday night!?!?! Thanks in advance! I really appreciate the wisdom I get from this excellent community! Benjamin -------------------------------- [COLOR="Yellow"][U]Residual Damage Rules[/U] As well as normal Hit Points which are at a maximum value when they are in full health, players now have a value called "Residual Damage" which is at 0 when players are in full health. Whenever players are magically healed, they retain half of the healed amount as "Residual Damage". If a character is healed 9 Hit Points they will gain 9/2 = 4.5 = 4 (rounded down) points of Residual Damage. This represents the 'shadow' of the wounds and the shock to the body of the pounding suffered in combat. If a character's current Residual Damage is greater than a character's current Hit Points then character becomes Fatigued (-2 STR and -2 DEX). If a character's current Residual Damage is greater than a character's maximum Hit Points then the character becomes Exhausted (-6 STR, -6 DEX, No run or charge, Movement at half speed). Normal rest out on the road (sleeping rough) will NOT reduce a character's Residual Damage. 24 hours rest (in bed) will reduce a character's Residual Damage by one quarter (rounded up). If a character with a Residual Damage of 18 rests for 24 hours, her Residual Damage will go down by 18/4 = 4.5 = 5 (rounded up).[/COLOR] [COLOR="YellowGreen"]Useful little table: [U]Days required to remove ALL Residual Damage[/U] ________Starting rd_________Days required ________1____________________1___________ ________2____________________2___________ ________3____________________3___________ ________4-5__________________4___________ ________6-7__________________5___________ ________8-10_________________6___________ ________11-14________________7___________ ________15-19________________8___________ ________20-26________________9___________ ________27-35_______________10___________ ________36-47_______________11___________ ________48-63_______________12___________ ________64-85_______________13___________ ________86 or more__________14___________ [/COLOR] [COLOR="Red"][U]Example of Residual Damage in action.[/U] Bob is a 2nd level Barbarian with 20hp starting with 0rd (Residual Damage) Bob battles a monster taking 9hp damage. He now has: 11hp and 0rd Bob drinks a healing potion, healing 8hp. He gains 4rd (8/2). He now has: 19hp and 4rd. Bob battles another monster taking 10hp damage. He now has: 9hp and 4rd. He is healed by his cleric to the tune of 11hp, gaining 5rp (11/2 rounded up). He now has: 20hp and 9rd. He battles another monster taking 8hp damage. He now has: 12hp and 9rd. He suffers more damage this time 7hp. He now has: 5hp and 9rd. Because his current Hit Points are below his Residual Damage, Bob becomes Fatigued (-2 STR and -2 DEX). He is healed by his cleric to the tune of 8hp. He now has: 13hp and 13rd, so he is no longer Fatiged. Bob takes a nights rest in a comfortable inn, gaining 4hp (2hp per level) and losing one quarter of his Residual Damage (13/4 = 3.25 = 4 rounded up). He now has: 15hp and 9rd. The next day in a dramatic battle Bob loses 19hp, falling unconscious and almost dying. He now has: -4hp and 9rd. He is healed by the party's cleric to full Hit Points. 24hp healing gains him 12rd. He now has: 20hp and 21rd. Bob's Residual Damage is now above his maximum possible Hit Points, so he becomes Exhausted. Time for a proper break. Looking at the Residual Damage healing table the player knows Bob will need to rest for nine days. After nine days rest in his own bed, with the loving care of his mummy, Bob now has: 20hp and 0rd.[/COLOR] [COLOR="DarkGreen"]************************************** Want incredibly atmospheric background soundscapes for your gaming table? Go to: [url=http://www.syrinscape.com]Welcome to Syrinscape | Syrinscape[/url] Download for free! See a program demo, and listen to mp3s of Syrinscape in action. **************************************[/COLOR] [/QUOTE]
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Redidual damage - the shadows left after magical healing
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