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*Pathfinder & Starfinder
Redidual damage - the shadows left after magical healing
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<blockquote data-quote="benjamin" data-source="post: 5802054" data-attributes="member: 74253"><p>Thinking of halving the speed the rd accrues... so you only pick up one quarter of the amount healed by magic...</p><p></p><p>Thinking of letting you get rid of a quater of residual damage with any undisturbed sleep, even on the road.</p><p></p><p>Thinking of letting you get rid of Half residual damage with a days bed rest.</p><p></p><p>Days full rest required to remove ALL Residual Damage (half rd gone each day)</p><p></p><p>________Starting rd_________Days required</p><p>________1____________________1___________</p><p>________2-3__________________2___________</p><p>________4-7__________________3___________</p><p>________8-17_________________4___________</p><p>________18-33________________5___________</p><p>________34-65________________6___________</p><p>________66 or more____________7___________</p><p></p><p></p><p></p><p></p><p></p><p>That would change the example to:</p><p></p><p>Example of Residual Damage in action.</p><p></p><p></p><p>Bob is a 2nd level Barbarian with 20hp starting with 0rd (Residual Damage)</p><p></p><p>Bob battles a monster taking 9hp damage. He now has: 11hp and 0rd</p><p></p><p>Bob drinks a healing potion, healing 8hp. He gains 2rd (8/4). He now has: 19hp and 2rd.</p><p></p><p>Bob battles another monster taking 10hp damage. He now has: 9hp and 2rd.</p><p></p><p>He is healed by his cleric to the tune of 11hp, gaining 3rp (11/4 rounded up). </p><p></p><p>He now has: 20hp and 5rd.</p><p></p><p>He battles another monster taking 8hp damage. He now has: 12hp and 5rd.</p><p></p><p>He suffers more damage this time 8hp. He now has: 4hp and 5rd. Because his current Hit Points are below his Residual Damage, Bob becomes Fatigued (-2 STR and -2 DEX).</p><p></p><p>He is healed by his cleric to the tune of 8hp. He now has: 12hp and 8rd, so he is no longer Fatiged.</p><p></p><p>Bob takes a nights rest in a safe spot, gaining 4hp (2hp per level) and losing one quarter of his Residual Damage (7/4 = 2 rounded up). He now has: 16hp and 6rd.</p><p></p><p>The next day in a dramatic battle Bob loses 20hp, falling unconscious and almost dying. He now has: -4hp and 6rd.</p><p></p><p>He is healed by the party's cleric to full Hit Points. 24hp healing gains him 6rd. He now has: 20hp and 12rd. This is become dangerous, as Bob will quickly become fatigued in battle the party decide to rest up for a while.</p><p></p><p>Time for a proper break. Looking at the Residual Damage healing table the player knows Bob will need to rest for four days. After four days rest in his own bed, with the loving care of his mummy, Bob now has: 20hp and 0rd.</p></blockquote><p></p>
[QUOTE="benjamin, post: 5802054, member: 74253"] Thinking of halving the speed the rd accrues... so you only pick up one quarter of the amount healed by magic... Thinking of letting you get rid of a quater of residual damage with any undisturbed sleep, even on the road. Thinking of letting you get rid of Half residual damage with a days bed rest. Days full rest required to remove ALL Residual Damage (half rd gone each day) ________Starting rd_________Days required ________1____________________1___________ ________2-3__________________2___________ ________4-7__________________3___________ ________8-17_________________4___________ ________18-33________________5___________ ________34-65________________6___________ ________66 or more____________7___________ That would change the example to: Example of Residual Damage in action. Bob is a 2nd level Barbarian with 20hp starting with 0rd (Residual Damage) Bob battles a monster taking 9hp damage. He now has: 11hp and 0rd Bob drinks a healing potion, healing 8hp. He gains 2rd (8/4). He now has: 19hp and 2rd. Bob battles another monster taking 10hp damage. He now has: 9hp and 2rd. He is healed by his cleric to the tune of 11hp, gaining 3rp (11/4 rounded up). He now has: 20hp and 5rd. He battles another monster taking 8hp damage. He now has: 12hp and 5rd. He suffers more damage this time 8hp. He now has: 4hp and 5rd. Because his current Hit Points are below his Residual Damage, Bob becomes Fatigued (-2 STR and -2 DEX). He is healed by his cleric to the tune of 8hp. He now has: 12hp and 8rd, so he is no longer Fatiged. Bob takes a nights rest in a safe spot, gaining 4hp (2hp per level) and losing one quarter of his Residual Damage (7/4 = 2 rounded up). He now has: 16hp and 6rd. The next day in a dramatic battle Bob loses 20hp, falling unconscious and almost dying. He now has: -4hp and 6rd. He is healed by the party's cleric to full Hit Points. 24hp healing gains him 6rd. He now has: 20hp and 12rd. This is become dangerous, as Bob will quickly become fatigued in battle the party decide to rest up for a while. Time for a proper break. Looking at the Residual Damage healing table the player knows Bob will need to rest for four days. After four days rest in his own bed, with the loving care of his mummy, Bob now has: 20hp and 0rd. [/QUOTE]
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Redidual damage - the shadows left after magical healing
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