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<blockquote data-quote="howandwhy99" data-source="post: 3481559" data-attributes="member: 3192"><p>This sounds fun. As the main villains then, I would really try and dig deep into the orcs' psyche. Group creature types generally come off either as evil humans or as beastmen in behavior. Another variation is the unthinking undead (e.g. zombies). In your case, I suggest something like the Terminator. These orcs care nothing for themselves or their own kind. They live only to destroy the Enemy. Each scavenges for food individually. Fellows are ignored, not fought nor aided. They are solitary, cunning, unreflective machines who, once they have discovered an enemy, act with single-minded, unswerving determination to rip them to pieces. Run or hide, they will never stop looking for you. They serve no morality, no religion. They are solitaries collected only by proximity.</p><p></p><p>EDIT: example combat: after having run all day from these orcs, the players repair back to safety. During the night the scenting, tracking orcs arrive ignoring other enemies until their chosen quarry is dispatched. In combat they wish only to shred the oppositions bodies. Weapons or hands they destroy until only pieces are left. Often they willingly take AoOs to initiate grapples and, if more than one are involved, swarm, shred, and quarter the poor soul attacked.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3481559, member: 3192"] This sounds fun. As the main villains then, I would really try and dig deep into the orcs' psyche. Group creature types generally come off either as evil humans or as beastmen in behavior. Another variation is the unthinking undead (e.g. zombies). In your case, I suggest something like the Terminator. These orcs care nothing for themselves or their own kind. They live only to destroy the Enemy. Each scavenges for food individually. Fellows are ignored, not fought nor aided. They are solitary, cunning, unreflective machines who, once they have discovered an enemy, act with single-minded, unswerving determination to rip them to pieces. Run or hide, they will never stop looking for you. They serve no morality, no religion. They are solitaries collected only by proximity. EDIT: example combat: after having run all day from these orcs, the players repair back to safety. During the night the scenting, tracking orcs arrive ignoring other enemies until their chosen quarry is dispatched. In combat they wish only to shred the oppositions bodies. Weapons or hands they destroy until only pieces are left. Often they willingly take AoOs to initiate grapples and, if more than one are involved, swarm, shred, and quarter the poor soul attacked. [/QUOTE]
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