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<blockquote data-quote="Velmont" data-source="post: 4352557" data-attributes="member: 13739"><p>I would be interested to join that game. Here teh concept I want to try.</p><p></p><p>The young elf have always been facscinated by the old tales of the forgotten civilization that have once dwell on this continent. Many story had contradiction about that old empire, and maybe it is what he raise his curiosity.</p><p></p><p>He was trained at a temple of Melora, but the way of teh ancient and ultimate commune with nature wasn't in line with the young elf dreams. One day, he decided to travel and found a human city. Not knowing where to go, he seeked shelter in a temple, one dedicated to Erathis. When he start to spoke with the cleric of the temple, he understood it wasn't a coincidence if he had end here. He spend a whole year studying under his mentor, but his idea to find back the foundation of that old civilzation are still lurking in the young elf heart, and he knows it is not by staying there he will satsify his need.</p><p></p><p>So it would be an elven cleric of Erathis. Knowledgeable and wise, he would rely more on wisdom powers and a bow.</p><p></p><p>[sblock=Lucen Silverleaf]</p><p>Lucen Silverleaf - Male - Elf - Cleric - 1</p><p></p><p>Str 8 -1 [8, 0pts]</p><p>Dex 16 +3 [10, 5pts]</p><p>Con 14 +2 [10, 5pts]</p><p>Int 11 +0 [10, 1pts]</p><p>Wis 18 +4 [10, 9pts]</p><p>Cha 14 +2 [10, 5pts]</p><p></p><p>Init: 3</p><p>AC: 16</p><p>For: 12</p><p>Ref: 13</p><p>Will: 16</p><p></p><p>HP: 26</p><p>Healing surges/day: 9</p><p></p><p></p><p>Languages: Common, Elven</p><p>Alignment: Unaligned</p><p>Patron Deity: Erathis</p><p></p><p>Racial features: </p><p>Low-Light Vision</p><p>Elven Weapon Proficiency</p><p>Group Awarness</p><p>Wild Step</p><p></p><p>Class features: </p><p>Healear's Lore</p><p></p><p>Skills (*trained):</p><p>Acrobatics +3</p><p>*Arcana +5</p><p>Athletics -1</p><p>Bluff +2 </p><p>Diplomacy +2</p><p>Dungeoneering +4</p><p>Endurance +2</p><p>*Heal +9 </p><p>*History +5</p><p>Insight +4</p><p>Intimidate +2</p><p>Nature +6</p><p>Perception +6</p><p>*Religion +5</p><p>Stealth +3</p><p>Streetwise +2</p><p>Thievery +3</p><p></p><p>Feats: </p><p>Ritual Caster</p><p>Astral Fire</p><p></p><p>Powers (with description if possible):</p><p>-At will:</p><p>Lance of Faith (Standard; Ranged 5; One Creature; +4 vs. Refl.; Enemy takes 1d8+5 Damage and one ally in sight gain +2 to his next attack roll against target)</p><p>Sacred Flame (Standard; Ranged 5; One Creature; +4 vs. Refl.; Enemy takes 1d6+5 Damage and one ally in sight gain 2 temporary hit point or roll a saving throw)</p><p> </p><p>-Encounter: </p><p>Elven Accuracy (Free; Reroll your attack roll)</p><p>Channel Divinity: Divine Fortune (Free; +1 to your next attack roll or saving throw)</p><p>Channel Divinity: Turn Undead (Standard; Close Burst 2; Each undead in burst; +4 vs. Will; 1d10+5 Radiant and push target 5 squares)</p><p>Healing Word (Minor; Close Burst 5; One ally or you; Spend an Healing Surge and gain an extra 1d6+4)</p><p>Divine Glow (Standard; Close Blast 3; +4 vs. Refl; Enemy takes 1d8+5 dam and allies within blast gain +2 to attack roll until the end of your next turn.)</p><p></p><p>-Daily: </p><p>Beacon of Hope (Standard; Close Burst 3; Each Creature; +4 vs. Will; Enemy is weaken and allies heals 5 hp. All power of healing give +5hp for the encounter.)</p><p></p><p>Ritual:</p><p>Comprehend Language</p><p>Gentle Repose</p><p></p><p>Equipment (9 gp):</p><p>Hide Armor</p><p>Longbow (+5 vs AC, 1d10+3)</p><p> Arrows (30)</p><p>Spear (+1 vs AC, 1d8-1)</p><p>Adventurer's Kit</p><p>Holy Symbol</p><p></p><p>Background (brief is enough, more accurate is better though):</p><p>-What does the character look like? (pics welcome if you have a clear idea)</p><p>-What's his story? Where does he come from?</p><p>-What's his personality? Why is he an adventurer?</p><p>-Any hooks or plot devices you'd like to include will be considered</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Velmont, post: 4352557, member: 13739"] I would be interested to join that game. Here teh concept I want to try. The young elf have always been facscinated by the old tales of the forgotten civilization that have once dwell on this continent. Many story had contradiction about that old empire, and maybe it is what he raise his curiosity. He was trained at a temple of Melora, but the way of teh ancient and ultimate commune with nature wasn't in line with the young elf dreams. One day, he decided to travel and found a human city. Not knowing where to go, he seeked shelter in a temple, one dedicated to Erathis. When he start to spoke with the cleric of the temple, he understood it wasn't a coincidence if he had end here. He spend a whole year studying under his mentor, but his idea to find back the foundation of that old civilzation are still lurking in the young elf heart, and he knows it is not by staying there he will satsify his need. So it would be an elven cleric of Erathis. Knowledgeable and wise, he would rely more on wisdom powers and a bow. [sblock=Lucen Silverleaf] Lucen Silverleaf - Male - Elf - Cleric - 1 Str 8 -1 [8, 0pts] Dex 16 +3 [10, 5pts] Con 14 +2 [10, 5pts] Int 11 +0 [10, 1pts] Wis 18 +4 [10, 9pts] Cha 14 +2 [10, 5pts] Init: 3 AC: 16 For: 12 Ref: 13 Will: 16 HP: 26 Healing surges/day: 9 Languages: Common, Elven Alignment: Unaligned Patron Deity: Erathis Racial features: Low-Light Vision Elven Weapon Proficiency Group Awarness Wild Step Class features: Healear's Lore Skills (*trained): Acrobatics +3 *Arcana +5 Athletics -1 Bluff +2 Diplomacy +2 Dungeoneering +4 Endurance +2 *Heal +9 *History +5 Insight +4 Intimidate +2 Nature +6 Perception +6 *Religion +5 Stealth +3 Streetwise +2 Thievery +3 Feats: Ritual Caster Astral Fire Powers (with description if possible): -At will: Lance of Faith (Standard; Ranged 5; One Creature; +4 vs. Refl.; Enemy takes 1d8+5 Damage and one ally in sight gain +2 to his next attack roll against target) Sacred Flame (Standard; Ranged 5; One Creature; +4 vs. Refl.; Enemy takes 1d6+5 Damage and one ally in sight gain 2 temporary hit point or roll a saving throw) -Encounter: Elven Accuracy (Free; Reroll your attack roll) Channel Divinity: Divine Fortune (Free; +1 to your next attack roll or saving throw) Channel Divinity: Turn Undead (Standard; Close Burst 2; Each undead in burst; +4 vs. Will; 1d10+5 Radiant and push target 5 squares) Healing Word (Minor; Close Burst 5; One ally or you; Spend an Healing Surge and gain an extra 1d6+4) Divine Glow (Standard; Close Blast 3; +4 vs. Refl; Enemy takes 1d8+5 dam and allies within blast gain +2 to attack roll until the end of your next turn.) -Daily: Beacon of Hope (Standard; Close Burst 3; Each Creature; +4 vs. Will; Enemy is weaken and allies heals 5 hp. All power of healing give +5hp for the encounter.) Ritual: Comprehend Language Gentle Repose Equipment (9 gp): Hide Armor Longbow (+5 vs AC, 1d10+3) Arrows (30) Spear (+1 vs AC, 1d8-1) Adventurer's Kit Holy Symbol Background (brief is enough, more accurate is better though): -What does the character look like? (pics welcome if you have a clear idea) -What's his story? Where does he come from? -What's his personality? Why is he an adventurer? -Any hooks or plot devices you'd like to include will be considered [/sblock] [/QUOTE]
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