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Rediscovery of the World - 4e (OOC)
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<blockquote data-quote="Voda Vosa" data-source="post: 4471775" data-attributes="member: 51271"><p>Battle ram</p><p>Warforged fighter 1</p><p></p><p>[sblock=Sheet]</p><p></p><p>Ability scores</p><p>Str 18 (+2 Warf)</p><p>Dex 12</p><p>Con 18 (+2 Warf)</p><p>Int 10</p><p>Wis 12</p><p>Cha 08</p><p></p><p>AC: 10 +0(lvl/2) + 1 (dex) + 7 (armor)= 18 </p><p></p><p>Defenses</p><p>For: 16</p><p>Ref: 11</p><p>Will: 12</p><p></p><p>HP: 33</p><p>Healing surges: 12/day, grants 15 hp</p><p></p><p>Initiative: +1</p><p>Senses:</p><p>Perception:11 insight:11</p><p></p><p>Speed: 5</p><p></p><p>Languages:Common</p><p></p><p>Alignment: Unaligned</p><p></p><p>Patron Deity: none</p><p></p><p>Racial features: </p><p>Warforged Mind: You gain a +1 racial bonus to </p><p>your Will defense.</p><p>Warforged Resolve: You can use warforged </p><p>resolve as an encounter power.</p><p>Living construct</p><p></p><p>Class features:</p><p>Combat Challenge</p><p>Combat Superiority</p><p>Fighter Weapon Talent (two handed)</p><p>Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light shield, heavy shield</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged</p><p></p><p>Skills (trained):</p><p>Athletics +9</p><p>Heal +6</p><p>Endurance +9</p><p>Intimidate +1</p><p></p><p>Feats: Powerful Charge </p><p></p><p>Basic Attack</p><p>+4 attk [w]+4 dmg</p><p>Greataxe +7 1d12+4</p><p>Handaxe +6 1d6+4 (5/10) </p><p></p><p>Powers (2/1/1/0)</p><p></p><p>At-will powers: Reaping Strike, Cleave</p><p>Encounter Powers: Passing attack</p><p>Daily Powers: Villain’s Menace</p><p></p><p></p><p>Equipment:</p><p>Scale armor(atachable) (45 gp)</p><p>Adventurers kit (minus food rations and waterskin worth 7 gp)(9 gp)</p><p>Greataxe (atachable) (30gp)</p><p>Handaxe 3 (atachable) (15 gp)</p><p></p><p>Money left 2 GP</p><p>[/sblock] </p><p>[sblock=Background and kicker]</p><p>Battle ram got his nickname from his times fighting in a human's army. In the battlefield, he was a behemoth, running through the field, and sending enemies flying in the air, chopping men in two, with his huge enchanted axe. </p><p>Times of glory indeed. </p><p>But there is an end to all things. Battle Ram's end came when he faced a dire foe, small and cunning like a rat. He was a gnome, and weave his spells as much proficiently as Battle Ram waved his axe. </p><p>In the first move, the gnome shattered the warforged weapon in pieces. Disarmed, the fighter tried to spuish the gnome with his bare hand, such was his strength, the he could rip flesh from the bone, with his iron hands. But the wizard disappeared from the constructs eyes, and unlocked a huge power over Battle Ram. A rain of fire and doom fall upon the furious fighter, and reduced him to pieces, while he screamed in frustration for his defeat.</p><p>Battle Ram's wastes decorated the hills where the epic battle took place, so much time ago. Grass and earth covered the construct's destroyed body, and the roots of plants grew inside him, deteriorating his body further.</p><p>Almost ten years passed, until an old dwarf found the remainings of Battle ram, in a trip to his nephew's house.</p><p>The dwarf collected the pieces, and transported them in his cart, back to his home, leaving family visits for later. </p><p>Weeks worked the master smith in the construct, luckily the warforged key pieces where functional, after so much time. The dwarf, rebuilt Battle Ram, and named him with his old name, since it was grabbed in his back plates. </p><p>But Battle ram was no more. The furious and bloodthirsty iron warrior had died in the hills, now, this construct was peaceful and focused. Milin, the dwarf, thought that the earth spirit that dwelt in Battle ram, remained linked to him in the hills, that same spirit got contact with nature and the armony of the earth once again. </p><p>Now that Battle Ram is alive again, Milin decided to give him works, that would provide life lessons to him, to avoid the repetition of his tumultuous past. </p><p>He named him "Earth" and the first task he gave to him, was escort himself to his nephew's house, since the worried letters of the young dwarf were starting to pile in Milin's desk. </p><p>Earth did it, and delivered Milin to his family house. The old dwarf decided to stay there in his last years, and abandon his workshop. Milin said Earth that his workshop was his to make his will, and that there he would find instructions that would drive him to an enlightened path.</p><p>Earth started his journey back to his home, but when he was crossing the marshes some lizardfolks tried to capture him. He fought well, but outnumbered he started to receive blows from the reptile humanoids. In that moment, the old Battle Ram emerged from the depths of Earth's spirit. He smashed one lizardfolk's head with the plain side of his great axe, and tear the head of another apart. </p><p>But at the end, the lizard men swarmed him and captured him. </p><p>Earth wake up in a wet, mushroom smelling jail. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4471775, member: 51271"] Battle ram Warforged fighter 1 [sblock=Sheet] Ability scores Str 18 (+2 Warf) Dex 12 Con 18 (+2 Warf) Int 10 Wis 12 Cha 08 AC: 10 +0(lvl/2) + 1 (dex) + 7 (armor)= 18 Defenses For: 16 Ref: 11 Will: 12 HP: 33 Healing surges: 12/day, grants 15 hp Initiative: +1 Senses: Perception:11 insight:11 Speed: 5 Languages:Common Alignment: Unaligned Patron Deity: none Racial features: Warforged Mind: You gain a +1 racial bonus to your Will defense. Warforged Resolve: You can use warforged resolve as an encounter power. Living construct Class features: Combat Challenge Combat Superiority Fighter Weapon Talent (two handed) Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light shield, heavy shield Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged Skills (trained): Athletics +9 Heal +6 Endurance +9 Intimidate +1 Feats: Powerful Charge Basic Attack +4 attk [w]+4 dmg Greataxe +7 1d12+4 Handaxe +6 1d6+4 (5/10) Powers (2/1/1/0) At-will powers: Reaping Strike, Cleave Encounter Powers: Passing attack Daily Powers: Villain’s Menace Equipment: Scale armor(atachable) (45 gp) Adventurers kit (minus food rations and waterskin worth 7 gp)(9 gp) Greataxe (atachable) (30gp) Handaxe 3 (atachable) (15 gp) Money left 2 GP [/sblock] [sblock=Background and kicker] Battle ram got his nickname from his times fighting in a human's army. In the battlefield, he was a behemoth, running through the field, and sending enemies flying in the air, chopping men in two, with his huge enchanted axe. Times of glory indeed. But there is an end to all things. Battle Ram's end came when he faced a dire foe, small and cunning like a rat. He was a gnome, and weave his spells as much proficiently as Battle Ram waved his axe. In the first move, the gnome shattered the warforged weapon in pieces. Disarmed, the fighter tried to spuish the gnome with his bare hand, such was his strength, the he could rip flesh from the bone, with his iron hands. But the wizard disappeared from the constructs eyes, and unlocked a huge power over Battle Ram. A rain of fire and doom fall upon the furious fighter, and reduced him to pieces, while he screamed in frustration for his defeat. Battle Ram's wastes decorated the hills where the epic battle took place, so much time ago. Grass and earth covered the construct's destroyed body, and the roots of plants grew inside him, deteriorating his body further. Almost ten years passed, until an old dwarf found the remainings of Battle ram, in a trip to his nephew's house. The dwarf collected the pieces, and transported them in his cart, back to his home, leaving family visits for later. Weeks worked the master smith in the construct, luckily the warforged key pieces where functional, after so much time. The dwarf, rebuilt Battle Ram, and named him with his old name, since it was grabbed in his back plates. But Battle ram was no more. The furious and bloodthirsty iron warrior had died in the hills, now, this construct was peaceful and focused. Milin, the dwarf, thought that the earth spirit that dwelt in Battle ram, remained linked to him in the hills, that same spirit got contact with nature and the armony of the earth once again. Now that Battle Ram is alive again, Milin decided to give him works, that would provide life lessons to him, to avoid the repetition of his tumultuous past. He named him "Earth" and the first task he gave to him, was escort himself to his nephew's house, since the worried letters of the young dwarf were starting to pile in Milin's desk. Earth did it, and delivered Milin to his family house. The old dwarf decided to stay there in his last years, and abandon his workshop. Milin said Earth that his workshop was his to make his will, and that there he would find instructions that would drive him to an enlightened path. Earth started his journey back to his home, but when he was crossing the marshes some lizardfolks tried to capture him. He fought well, but outnumbered he started to receive blows from the reptile humanoids. In that moment, the old Battle Ram emerged from the depths of Earth's spirit. He smashed one lizardfolk's head with the plain side of his great axe, and tear the head of another apart. But at the end, the lizard men swarmed him and captured him. Earth wake up in a wet, mushroom smelling jail. [/sblock] [/QUOTE]
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