tomBitonti
Hero
Forked from: Did You Buy the First Three 4e Core Books?
Hi!
Has anyone out there had similar ideas? So much of the space in the 4E MM seems to be printouts of monster stats, with a hidden core model with templates and abilities applied to create the listed monsters.
That seems to be an outmoded way of creating a monster book. What seems to be a better approach is to have an actual digital product that generates specific monsters as needed, with a number of preset monsters built into the product.
That is, the product would have:
*) A listing of core monsters, with fluff, core abilities, and upgrade mechanics for each;
*) A listing of optional abilities, maybe as individual powers, or as combinations;
*) Some generic rules for upgrading the monsters.
Then:
*) An engine for selecting a core monster and adding abilities to that monster, or to upgrade the monster.
*) A database for recording monster combinations, and generating the data set for a particular combination;
*) A print engine for formating data sets for individual monsters and generating PDF or other formatted, printable documents, with the monster data.
I really don't understand, anymore, why we need to actually list out the monster instances in a book. If I had a printed book, I would want that to concentrate on the fluff and core definitions, and leave the creation of concrete monsters to some software.
tomBitonti said:I do wish they had repackaged the 4E MM into a PDF generator that spits out cards for each of the monsters, and a separate PDF with all of the fluff. Lots of dead trees in that there 4E MM.
Hi!
Has anyone out there had similar ideas? So much of the space in the 4E MM seems to be printouts of monster stats, with a hidden core model with templates and abilities applied to create the listed monsters.
That seems to be an outmoded way of creating a monster book. What seems to be a better approach is to have an actual digital product that generates specific monsters as needed, with a number of preset monsters built into the product.
That is, the product would have:
*) A listing of core monsters, with fluff, core abilities, and upgrade mechanics for each;
*) A listing of optional abilities, maybe as individual powers, or as combinations;
*) Some generic rules for upgrading the monsters.
Then:
*) An engine for selecting a core monster and adding abilities to that monster, or to upgrade the monster.
*) A database for recording monster combinations, and generating the data set for a particular combination;
*) A print engine for formating data sets for individual monsters and generating PDF or other formatted, printable documents, with the monster data.
I really don't understand, anymore, why we need to actually list out the monster instances in a book. If I had a printed book, I would want that to concentrate on the fluff and core definitions, and leave the creation of concrete monsters to some software.