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Redisigning the 4E MM for the digital age
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<blockquote data-quote="tomBitonti" data-source="post: 4614923" data-attributes="member: 13107"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4614904" target="_blank"> Did You Buy the First Three 4e Core Books? </a></p><p></p><p></p><p></p><p>Hi!</p><p></p><p>Has anyone out there had similar ideas? So much of the space in the 4E MM seems to be printouts of monster stats, with a hidden core model with templates and abilities applied to create the listed monsters.</p><p></p><p>That seems to be an outmoded way of creating a monster book. What seems to be a better approach is to have an actual digital product that generates specific monsters as needed, with a number of preset monsters built into the product.</p><p></p><p>That is, the product would have:</p><p></p><p>*) A listing of core monsters, with fluff, core abilities, and upgrade mechanics for each;</p><p>*) A listing of optional abilities, maybe as individual powers, or as combinations;</p><p>*) Some generic rules for upgrading the monsters.</p><p></p><p>Then:</p><p></p><p>*) An engine for selecting a core monster and adding abilities to that monster, or to upgrade the monster.</p><p>*) A database for recording monster combinations, and generating the data set for a particular combination;</p><p>*) A print engine for formating data sets for individual monsters and generating PDF or other formatted, printable documents, with the monster data.</p><p></p><p>I really don't understand, anymore, why we need to actually list out the monster instances in a book. If I had a printed book, I would want that to concentrate on the fluff and core definitions, and leave the creation of concrete monsters to some software.</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 4614923, member: 13107"] Forked from: [url=http://www.enworld.org/forum/showpost.php?postid=4614904] Did You Buy the First Three 4e Core Books? [/url] Hi! Has anyone out there had similar ideas? So much of the space in the 4E MM seems to be printouts of monster stats, with a hidden core model with templates and abilities applied to create the listed monsters. That seems to be an outmoded way of creating a monster book. What seems to be a better approach is to have an actual digital product that generates specific monsters as needed, with a number of preset monsters built into the product. That is, the product would have: *) A listing of core monsters, with fluff, core abilities, and upgrade mechanics for each; *) A listing of optional abilities, maybe as individual powers, or as combinations; *) Some generic rules for upgrading the monsters. Then: *) An engine for selecting a core monster and adding abilities to that monster, or to upgrade the monster. *) A database for recording monster combinations, and generating the data set for a particular combination; *) A print engine for formating data sets for individual monsters and generating PDF or other formatted, printable documents, with the monster data. I really don't understand, anymore, why we need to actually list out the monster instances in a book. If I had a printed book, I would want that to concentrate on the fluff and core definitions, and leave the creation of concrete monsters to some software. [/QUOTE]
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