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*Pathfinder & Starfinder
Redone Black Dragon from GenCon
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<blockquote data-quote="Aegeri" data-source="post: 5288142" data-attributes="member: 78116"><p>I have since had a run of this Dragon with a 4th level party from Marauders of the Astral Sea (levelled them from 3-4). Let me 100% assure you this monster is a <em>solo</em> by every definition. He needs absolutely no friends to kick the complete ass off a party. At the end, from being completely fresh and all the metagaming I could muster, all characters were brutally mauled and expended a good chunk of action points/dailies. A couple went down during the fight, but it worked really well and was very fun.</p><p></p><p>He doesn't need friends.</p><p></p><p>This is a level 4 solo lurker that genuinely challenges a level 4 party by himself. Anything else you want to throw on that is just making it even more brutal. I believe what we're seeing with new solo design is that you can put other things with it, but you don't have to and they genuinely <em>work</em> as solos in many cases. This is a good thing.</p><p></p><p>Note my test fight done under the following conditions:</p><p></p><p>Maptools beta 70</p><p>Level 4 Half-Orc Warden</p><p>Level 4 Shardmind Monk</p><p>Level 4 Wilden Shaman</p><p>Level 4 Goliath Wizard</p><p>Level 4 Gnome Bard</p><p>Planet Bowling Ball*</p><p>Normal initiative.</p><p>Party has maximum resources</p><p></p><p>The party is real - it's a mirror of my IRL games party but everything else I acknowledge is very artificial including some of my assumptions. The point of this is that if it could easily overwhelm a party with zero terrain support and similar that would be a huge issue. As it was they won comfortably - but they still took a royal beating. Exactly what you'd want from a solo.</p><p></p><p>*No terrain. I would definitely have terrain in this fight to make it more dynamic and interesting. Actually I thought the battle went very well despite these extremely simplistic and artificial conditions. Terrain and other things will only make it better.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5288142, member: 78116"] I have since had a run of this Dragon with a 4th level party from Marauders of the Astral Sea (levelled them from 3-4). Let me 100% assure you this monster is a [i]solo[/i] by every definition. He needs absolutely no friends to kick the complete ass off a party. At the end, from being completely fresh and all the metagaming I could muster, all characters were brutally mauled and expended a good chunk of action points/dailies. A couple went down during the fight, but it worked really well and was very fun. He doesn't need friends. This is a level 4 solo lurker that genuinely challenges a level 4 party by himself. Anything else you want to throw on that is just making it even more brutal. I believe what we're seeing with new solo design is that you can put other things with it, but you don't have to and they genuinely [i]work[/i] as solos in many cases. This is a good thing. Note my test fight done under the following conditions: Maptools beta 70 Level 4 Half-Orc Warden Level 4 Shardmind Monk Level 4 Wilden Shaman Level 4 Goliath Wizard Level 4 Gnome Bard Planet Bowling Ball* Normal initiative. Party has maximum resources The party is real - it's a mirror of my IRL games party but everything else I acknowledge is very artificial including some of my assumptions. The point of this is that if it could easily overwhelm a party with zero terrain support and similar that would be a huge issue. As it was they won comfortably - but they still took a royal beating. Exactly what you'd want from a solo. *No terrain. I would definitely have terrain in this fight to make it more dynamic and interesting. Actually I thought the battle went very well despite these extremely simplistic and artificial conditions. Terrain and other things will only make it better. [/QUOTE]
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