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*Pathfinder & Starfinder
Redone Black Dragon from GenCon
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<blockquote data-quote="Aegeri" data-source="post: 5289564" data-attributes="member: 78116"><p>All solos have the same hit points, regardless of what creature type</p><p>they are. It's: total HP=((8*level)+con)*4)</p><p></p><p></p><p></p><p>I am not convinced 2nd level PCs should be taking on an EL+2 solo. I</p><p>find this is an immeasurably swingy fight, even when the dragon isn't</p><p>this well designed. For example, I've TPKed more than my fair share of</p><p>test parties with the brown and white dragons as well, who are only</p><p>level 3 lurker/brute respectively. Low level solo fights have also</p><p>been hilariously swingy, since forever. This creature simply punishes</p><p>it additionally because it retains its action economy so strongly.</p><p></p><p></p><p></p><p>5. At paragon and epic level, EL+2 encounters are beating the ever</p><p>living snot out of PCs. Since MM3 and adapting my encounter design I</p><p>have run <em>one</em> combat above EL +2 in all of my epic tier game.</p><p>All of my combats have been very challenging, with PCs being routinely</p><p>bloodied and needing to spend a good deal of powers to survive. An</p><p>EL+2 encounter is a <em>hard</em> encounter. It is in heroic, it is with</p><p>standard monsters, it is with a single solo and it is from heroic all</p><p>the way to epic now. DMs have got used to throwing extreme ELs at</p><p>players to have to challenge them, my paragon/epic games before were</p><p>using whopping EL+5 or even EL+7 encounters to challenge my players.</p><p></p><p>What we're seeing isn't the system not working, <em>this is the same</em></p><p><em>system now working exactly as intended</em>. An EL fight doesn't have</p><p>any chance of TPKign your party, but it isn't going to be utterly</p><p>irrelevant and do nothing. An EL+1 encounter is a slightly harder</p><p>battle. An EL+2 can get hairy and everything over an EL+3 is</p><p>potentially lethal. Complicating the argument here is that PCs at</p><p>level 2 <em>do not have that much to do and fewer options</em>. Again,</p><p>this dragon challenges a party of its own level and demolishes low</p><p>level PCs. This isn't because the level of encounter system fails,</p><p>it's because we're taking the very extreme of PC power (level 2) and</p><p>trying to figure out why something designed to take on higher level</p><p>PCs kills them. I mean, the answer is <em>pretty obvious</em> here.</p><p></p><p>Also in my IRL game, one of the encounters that have killed PCs has</p><p>been an EL+2 with standard monsters. You can do a LOT with standard</p><p>monsters. Don't underestimate them by any means. I haven't run any</p><p>solos and they will fight their first solo probably around level 5.</p><p></p><p></p><p></p><p>A standard encounter should be challenging, without being</p><p>overwhelming. It is not supposed to be "easy". An EL+1 is a slightly</p><p>harder standard encounter. An EL+2 is supposed to be difficult and</p><p>beyond that you're just ramping it up quite quickly.</p><p></p><p></p><p></p><p>This is in no way representative of what happens in 4E. I mean, we're</p><p>talking about very low level heroic PCs, in horribly optimized parties</p><p>that lack things without a leader being utterly mauled by this. Well</p><p>honestly, I could kill a leaderless party with a white or brown dragon</p><p>as well and they are only level 3! Personally though, I am rarely</p><p>using high level encounters now. MM3 powers, damage and similar means</p><p>that I think about EL, EL+1 and EL+2 encounters primarily now. When I</p><p>want to kill someone, I go up to EL +4 and thats an absolutely bananas</p><p>encounter.</p><p></p><p>I also use a LOT of encounters with standard monsters and standard</p><p>monsters from MM3/Demonomicon can pound PCs ferociously. People in</p><p>this thread have forgot that solos aren't the only thing that has</p><p>changed. Standard monsters have equally got a power upgrade to their</p><p>abilities. When comparing a post-MM3 solo, compare them with post-MM3</p><p>standard monsters. Observe what Jackalweres for example do to a low</p><p>level party. In fact that's a fantastic example: Take an EL+2</p><p>encounter worth of Jackalweres against that level 2 party. Do you</p><p>honestly think the level 2 party is going to come off better? I mean,</p><p>standard monsters have advantages that solos don't and disadvantages.</p><p>They have more actions overall, especially with the improved power</p><p>design and can gang up very effectively. It's also harder to impose</p><p>effects on every creature in the encounter than with a solo (for</p><p>obvious reasons).</p><p></p><p>Note that while Jackalweres are an aberration, there are lot of GOOD</p><p>low level heroic monsters like shadows that can seriously hurt a party</p><p>majorly. Make yourself an EL+2 encounter against that level 2 party</p><p>with a secret of vecna (MM3), a ghoul (MM3 version I prefer), 2</p><p>shadows (MM3) and some other minions to round it out and that will put</p><p>some serious hurt on the party.</p><p></p><p></p><p></p><p>To be perfectly honest, in my epic game at 30 my PCs would be happier</p><p>to see one EL+3 solo than one encounter of EL+3 standard demons.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5289564, member: 78116"] All solos have the same hit points, regardless of what creature type they are. It's: total HP=((8*level)+con)*4) I am not convinced 2nd level PCs should be taking on an EL+2 solo. I find this is an immeasurably swingy fight, even when the dragon isn't this well designed. For example, I've TPKed more than my fair share of test parties with the brown and white dragons as well, who are only level 3 lurker/brute respectively. Low level solo fights have also been hilariously swingy, since forever. This creature simply punishes it additionally because it retains its action economy so strongly. 5. At paragon and epic level, EL+2 encounters are beating the ever living snot out of PCs. Since MM3 and adapting my encounter design I have run [i]one[/i] combat above EL +2 in all of my epic tier game. All of my combats have been very challenging, with PCs being routinely bloodied and needing to spend a good deal of powers to survive. An EL+2 encounter is a [i]hard[/i] encounter. It is in heroic, it is with standard monsters, it is with a single solo and it is from heroic all the way to epic now. DMs have got used to throwing extreme ELs at players to have to challenge them, my paragon/epic games before were using whopping EL+5 or even EL+7 encounters to challenge my players. What we're seeing isn't the system not working, [i]this is the same system now working exactly as intended[/i]. An EL fight doesn't have any chance of TPKign your party, but it isn't going to be utterly irrelevant and do nothing. An EL+1 encounter is a slightly harder battle. An EL+2 can get hairy and everything over an EL+3 is potentially lethal. Complicating the argument here is that PCs at level 2 [i]do not have that much to do and fewer options[/i]. Again, this dragon challenges a party of its own level and demolishes low level PCs. This isn't because the level of encounter system fails, it's because we're taking the very extreme of PC power (level 2) and trying to figure out why something designed to take on higher level PCs kills them. I mean, the answer is [i]pretty obvious[/i] here. Also in my IRL game, one of the encounters that have killed PCs has been an EL+2 with standard monsters. You can do a LOT with standard monsters. Don't underestimate them by any means. I haven't run any solos and they will fight their first solo probably around level 5. A standard encounter should be challenging, without being overwhelming. It is not supposed to be "easy". An EL+1 is a slightly harder standard encounter. An EL+2 is supposed to be difficult and beyond that you're just ramping it up quite quickly. This is in no way representative of what happens in 4E. I mean, we're talking about very low level heroic PCs, in horribly optimized parties that lack things without a leader being utterly mauled by this. Well honestly, I could kill a leaderless party with a white or brown dragon as well and they are only level 3! Personally though, I am rarely using high level encounters now. MM3 powers, damage and similar means that I think about EL, EL+1 and EL+2 encounters primarily now. When I want to kill someone, I go up to EL +4 and thats an absolutely bananas encounter. I also use a LOT of encounters with standard monsters and standard monsters from MM3/Demonomicon can pound PCs ferociously. People in this thread have forgot that solos aren't the only thing that has changed. Standard monsters have equally got a power upgrade to their abilities. When comparing a post-MM3 solo, compare them with post-MM3 standard monsters. Observe what Jackalweres for example do to a low level party. In fact that's a fantastic example: Take an EL+2 encounter worth of Jackalweres against that level 2 party. Do you honestly think the level 2 party is going to come off better? I mean, standard monsters have advantages that solos don't and disadvantages. They have more actions overall, especially with the improved power design and can gang up very effectively. It's also harder to impose effects on every creature in the encounter than with a solo (for obvious reasons). Note that while Jackalweres are an aberration, there are lot of GOOD low level heroic monsters like shadows that can seriously hurt a party majorly. Make yourself an EL+2 encounter against that level 2 party with a secret of vecna (MM3), a ghoul (MM3 version I prefer), 2 shadows (MM3) and some other minions to round it out and that will put some serious hurt on the party. To be perfectly honest, in my epic game at 30 my PCs would be happier to see one EL+3 solo than one encounter of EL+3 standard demons. [/QUOTE]
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