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Reduced Magic Item Prevalence
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<blockquote data-quote="Banshee16" data-source="post: 3772831" data-attributes="member: 7883"><p>Same thing with spells....</p><p></p><p>But yeah...I really like the idea of having fewer items....but the items you do have are each unique, or at least have more of a "special" feel to them. Kind of like weapons of legacy or "Covenant" items (from Midnight). Hopefully this is what they're planning or doing.....or at least something somewhat along those lines.</p><p></p><p>As to spells and character abilities, I hope that they are more unique.....some of the issues I had with 3E were exemplified by one of the PrC's in the Complete Arcane....it was a bard class, where they got new songs at different levels...and the songs were clones of each other....at one level you could do X fire damage using a perform check, at the next level you could do X cold damage using a perform check, at the next level you could do X electricity damage......they repeated that kind of a progression through the whole character class. The first time, it was a cool ability...then you read the second, and by the third, it just seems like somebody kept copying and pasting the description of the ability for each level, then simply changing which element the damage was done with.</p><p></p><p>Give us unique items and abilities! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3772831, member: 7883"] Same thing with spells.... But yeah...I really like the idea of having fewer items....but the items you do have are each unique, or at least have more of a "special" feel to them. Kind of like weapons of legacy or "Covenant" items (from Midnight). Hopefully this is what they're planning or doing.....or at least something somewhat along those lines. As to spells and character abilities, I hope that they are more unique.....some of the issues I had with 3E were exemplified by one of the PrC's in the Complete Arcane....it was a bard class, where they got new songs at different levels...and the songs were clones of each other....at one level you could do X fire damage using a perform check, at the next level you could do X cold damage using a perform check, at the next level you could do X electricity damage......they repeated that kind of a progression through the whole character class. The first time, it was a cool ability...then you read the second, and by the third, it just seems like somebody kept copying and pasting the description of the ability for each level, then simply changing which element the damage was done with. Give us unique items and abilities! :) Banshee [/QUOTE]
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