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*TTRPGs General
Reduced magic item pricing
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<blockquote data-quote="Lauguz" data-source="post: 3497105" data-attributes="member: 5591"><p>I'm working on a high octane UnderDark campaign and one of the obstacles I've run into is the pricing of magic items. In order to accommodate low ECL races and have characters with some oomph I've set starting PCs at 6th level. However the starting gp for a 6th level character isn't enough to get into the fun magic items. The obvious solution is to increase PC starting level, however I've been out of the d20 scene for a couple of years so I'm not ready to jump into high level play. </p><p></p><p>One solution I've considered is reducing the price of magic items, which would both increase available PC items but also reinforce the idea that magic items are more common in the citadels of the UnderDark (and idea I'm attached to due to my early exposure to the D series of 1E modules where all the drow are walking around with +3 or better everything).</p><p></p><p>So my question is this: has anyone worked through the mechanics of reducing magic item pricing? Does it do totally whacky things to campaign balance?</p></blockquote><p></p>
[QUOTE="Lauguz, post: 3497105, member: 5591"] I'm working on a high octane UnderDark campaign and one of the obstacles I've run into is the pricing of magic items. In order to accommodate low ECL races and have characters with some oomph I've set starting PCs at 6th level. However the starting gp for a 6th level character isn't enough to get into the fun magic items. The obvious solution is to increase PC starting level, however I've been out of the d20 scene for a couple of years so I'm not ready to jump into high level play. One solution I've considered is reducing the price of magic items, which would both increase available PC items but also reinforce the idea that magic items are more common in the citadels of the UnderDark (and idea I'm attached to due to my early exposure to the D series of 1E modules where all the drow are walking around with +3 or better everything). So my question is this: has anyone worked through the mechanics of reducing magic item pricing? Does it do totally whacky things to campaign balance? [/QUOTE]
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