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<blockquote data-quote="pdoconnell" data-source="post: 4986604" data-attributes="member: 60995"><p>I actually think the concept of less time of battle has done one good thing for me and that's it makes terrain far more important. If an enemy can take a couple swings and not even be bloodied, it is far more willing to sit in the open and not run behind rocks or walls. If any hit can be over 50% of a creature's hitpoints, they tend to be smarter (or at least I am lol). Players move around a lot more too, because as monsters drop, they have to go after the next one. Increasing terrain damage is something I've also done, except for falling damage. I haven't had an opportunity to ponder falling damage much, may be worthwhile to increase but I"m not sure.</p><p></p><p>Another thing, it becomes somewhat more interesting to have more lower-level enemies. They may not hit much, but they're still threatening when they hit. Minions are the same, throw in a lot more lower-level minions and its no longer "oh, they hit me for 7-10 damage" but instead "damn! thats another 10-15 damage! we need to deal with these!"</p><p></p><p>As to whether to increase damage from +50% to +100%, I'd say the big question is how many higher level threats are there? Keeping the enemy range from +/- 1 level of the party, it may not be too bad. If you get above +2 of the party though, I'm not sure if that would go well.</p></blockquote><p></p>
[QUOTE="pdoconnell, post: 4986604, member: 60995"] I actually think the concept of less time of battle has done one good thing for me and that's it makes terrain far more important. If an enemy can take a couple swings and not even be bloodied, it is far more willing to sit in the open and not run behind rocks or walls. If any hit can be over 50% of a creature's hitpoints, they tend to be smarter (or at least I am lol). Players move around a lot more too, because as monsters drop, they have to go after the next one. Increasing terrain damage is something I've also done, except for falling damage. I haven't had an opportunity to ponder falling damage much, may be worthwhile to increase but I"m not sure. Another thing, it becomes somewhat more interesting to have more lower-level enemies. They may not hit much, but they're still threatening when they hit. Minions are the same, throw in a lot more lower-level minions and its no longer "oh, they hit me for 7-10 damage" but instead "damn! thats another 10-15 damage! we need to deal with these!" As to whether to increase damage from +50% to +100%, I'd say the big question is how many higher level threats are there? Keeping the enemy range from +/- 1 level of the party, it may not be too bad. If you get above +2 of the party though, I'm not sure if that would go well. [/QUOTE]
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