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Reduced standard array in exchange for a bonus feat at 1st.
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<blockquote data-quote="GlassJaw" data-source="post: 7984132" data-attributes="member: 22103"><p>Agree 100%. The <em>vast majority </em>of feats are highly overrated. But the ones that aren't are really good to borderline game-breaking.</p><p></p><p>It's one of the main reasons the feat system in 5E is pretty awful.</p><p></p><p></p><p></p><p>This I disagree with. 5E needs <em>more </em>choices.</p><p></p><p>The 5E feat system has three major problems:</p><ol> <li data-xf-list-type="ol">The feats aren't equal. Not even close. There is a massive disparity not only in just "power", but also how much they will impact the game.</li> <li data-xf-list-type="ol">They are tied to ASIs. Choosing between a feat or ASI is very difficult.</li> <li data-xf-list-type="ol">They are rare. Since they only come every 4 levels, it's an extremely important decision.</li> </ol><p>Because of these reasons, the system itself literally forces the player to make the most optimal choice. You don't want to waste it and leave a massive amount of power for your character on the table. I hate it.</p><p></p><p>All feats need to be divided in "half" (decoupling stat bonuses in the process, 1 feat = +1 ASI), rebalanced completely, and then granted at every other level. The rebalance is obvious. GWM and Sharpshooter need to be fixed, among others, as do useless like Grappler.</p><p></p><p>It would also give players opportunity to actually choose feats that fit their character and not feel pressured into taking the optimal choice.</p><p></p><p>But it's why, for the purposes of this discussion, adjusting stat increases for the sake of a feat is unnecessary, as long as you remove the problematic feats as an option. If characters start with feats like Actor or Keen Mind, your game will be better for it.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7984132, member: 22103"] Agree 100%. The [I]vast majority [/I]of feats are highly overrated. But the ones that aren't are really good to borderline game-breaking. It's one of the main reasons the feat system in 5E is pretty awful. This I disagree with. 5E needs [I]more [/I]choices. The 5E feat system has three major problems: [LIST=1] [*]The feats aren't equal. Not even close. There is a massive disparity not only in just "power", but also how much they will impact the game. [*]They are tied to ASIs. Choosing between a feat or ASI is very difficult. [*]They are rare. Since they only come every 4 levels, it's an extremely important decision. [/LIST] Because of these reasons, the system itself literally forces the player to make the most optimal choice. You don't want to waste it and leave a massive amount of power for your character on the table. I hate it. All feats need to be divided in "half" (decoupling stat bonuses in the process, 1 feat = +1 ASI), rebalanced completely, and then granted at every other level. The rebalance is obvious. GWM and Sharpshooter need to be fixed, among others, as do useless like Grappler. It would also give players opportunity to actually choose feats that fit their character and not feel pressured into taking the optimal choice. But it's why, for the purposes of this discussion, adjusting stat increases for the sake of a feat is unnecessary, as long as you remove the problematic feats as an option. If characters start with feats like Actor or Keen Mind, your game will be better for it. [/QUOTE]
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Reduced standard array in exchange for a bonus feat at 1st.
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