Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Reduced standard array in exchange for a bonus feat at 1st.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jacob Lewis" data-source="post: 7984315" data-attributes="member: 6667921"><p>I know that <em>I</em> want more choices, just like many others. But I don't know that <em>5e needs</em> more choices. 5+ years into the system, and it has still managed to stay clean, uncluttered, and unfettered. Maybe what we're looking for is more alternative options rather than piling on more stuff.</p><p></p><p></p><p>I think you nailed this one on the head. The idea of feats isn't a bad one; it's just the current iteration of it. And I'll reiterate what I said earlier: the best implementation of feats for 5e is that it is completely optional. You can ignore them, and the game doesn't change one bit. </p><p></p><p>The downside, however, is that a lot of players are looking at it as their only real opportunity to truly customize their characters. By the time you reach third level (or sooner, depending on your class), your only real decisions are already made and you're on a straight path.</p><p></p><p></p><p>Maybe. I think Keen Mind is the bane of all DMs, removing the player (not the character!) from the burden of having to remember anything that happens in game because "my character would not forget that, so tell me again DM, if you please!"</p><p></p><p>At any rate, I don't think anything proposed here is a terrible idea. But it's not about fixing the problem, if anyone sees it as such. It's simply about giving everyone a choice. Trade in some higher ability scores for a feat at 1st level? I'm sure it's not going to break anything. Just like not using feats. Players just need to remember that they are not required to enjoy the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7984315, member: 6667921"] I know that [I]I[/I] want more choices, just like many others. But I don't know that [I]5e needs[/I] more choices. 5+ years into the system, and it has still managed to stay clean, uncluttered, and unfettered. Maybe what we're looking for is more alternative options rather than piling on more stuff. I think you nailed this one on the head. The idea of feats isn't a bad one; it's just the current iteration of it. And I'll reiterate what I said earlier: the best implementation of feats for 5e is that it is completely optional. You can ignore them, and the game doesn't change one bit. The downside, however, is that a lot of players are looking at it as their only real opportunity to truly customize their characters. By the time you reach third level (or sooner, depending on your class), your only real decisions are already made and you're on a straight path. Maybe. I think Keen Mind is the bane of all DMs, removing the player (not the character!) from the burden of having to remember anything that happens in game because "my character would not forget that, so tell me again DM, if you please!" At any rate, I don't think anything proposed here is a terrible idea. But it's not about fixing the problem, if anyone sees it as such. It's simply about giving everyone a choice. Trade in some higher ability scores for a feat at 1st level? I'm sure it's not going to break anything. Just like not using feats. Players just need to remember that they are not required to enjoy the game. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reduced standard array in exchange for a bonus feat at 1st.
Top