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Reducing 5e XP after 10th level
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<blockquote data-quote="Ovinomancer" data-source="post: 8358403" data-attributes="member: 16814"><p>Not if they're earning the same XP from the same encounters. The only weird place on the XP chart is 10-11-12. And this is because of 11th level xp. The jump from 10th to 11th is from 64k to 85k or 21k xp. Then for 12th you need only 100k, meaning another 15k more. This is weird, and causes a real slowdown at 10th to 11th, but a quick jump from 11th to 12th. After that, it settles back out into steadily increasing chunks. If this is an issue, it's a simple fix -- change 11th level XP to 80k. That makes the jump from 10th to 11th the same as for 9th to 10th at 16k, and make the jump from 11th to 12th 20k, same as for 12th to 13th. This makes every level need either the same or more XP as the previous level to advance. Much simpler fix than doubling XP gain needed after 10th, which still means 11th to 12th isn't that bad but everything else afterwards is a huge slope. And, given your propensity to use lower XP creatures in numbers, this is already slowing progression time nicely.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8358403, member: 16814"] Not if they're earning the same XP from the same encounters. The only weird place on the XP chart is 10-11-12. And this is because of 11th level xp. The jump from 10th to 11th is from 64k to 85k or 21k xp. Then for 12th you need only 100k, meaning another 15k more. This is weird, and causes a real slowdown at 10th to 11th, but a quick jump from 11th to 12th. After that, it settles back out into steadily increasing chunks. If this is an issue, it's a simple fix -- change 11th level XP to 80k. That makes the jump from 10th to 11th the same as for 9th to 10th at 16k, and make the jump from 11th to 12th 20k, same as for 12th to 13th. This makes every level need either the same or more XP as the previous level to advance. Much simpler fix than doubling XP gain needed after 10th, which still means 11th to 12th isn't that bad but everything else afterwards is a huge slope. And, given your propensity to use lower XP creatures in numbers, this is already slowing progression time nicely. [/QUOTE]
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Reducing 5e XP after 10th level
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