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Reducing 5e XP after 10th level
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<blockquote data-quote="Shiroiken" data-source="post: 8358667" data-attributes="member: 6775477"><p>Figures; another modular option that could have been dropped into the DMG, lost to pagecount. I hate gaining a level right after I just gained one. I want to have a chance to enjoy my new toys for while. Gaining them too quickly makes them seem much less special.</p><p></p><p>I want to thank you for actually address the question, rather than just deriding the option. Too many times when the discussion of adjust xp comes up it gets clogged with "don't use XP" comments. XP has a few advantages over milestones, but it really depends on the type of game you want to run. If you run an epic or quest style game, milestones are vastly superior, since you know the points you want the party to level. In a sandbox style game, XP is better because you don't have set objectives.</p><p></p><p>In a sandbox, the players can choose a lot of different options, some minor and others major. To use your example, if they deal with 2 minor threats, then a major threat, do they "lose" the benefit from those 2 earlier threats? Additionally, milestones reward the players for staying completely focused on the primary objective, basically removing any side-quests the DM wants to include. It's more math, but it should be easy to do when designing adventures/encounters since you already need their CR anyway.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8358667, member: 6775477"] Figures; another modular option that could have been dropped into the DMG, lost to pagecount. I hate gaining a level right after I just gained one. I want to have a chance to enjoy my new toys for while. Gaining them too quickly makes them seem much less special. I want to thank you for actually address the question, rather than just deriding the option. Too many times when the discussion of adjust xp comes up it gets clogged with "don't use XP" comments. XP has a few advantages over milestones, but it really depends on the type of game you want to run. If you run an epic or quest style game, milestones are vastly superior, since you know the points you want the party to level. In a sandbox style game, XP is better because you don't have set objectives. In a sandbox, the players can choose a lot of different options, some minor and others major. To use your example, if they deal with 2 minor threats, then a major threat, do they "lose" the benefit from those 2 earlier threats? Additionally, milestones reward the players for staying completely focused on the primary objective, basically removing any side-quests the DM wants to include. It's more math, but it should be easy to do when designing adventures/encounters since you already need their CR anyway. [/QUOTE]
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Reducing 5e XP after 10th level
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