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The Society of 3.5 Revisionists
Reducing bonus types
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<blockquote data-quote="Kerrick" data-source="post: 4577431" data-attributes="member: 4722"><p>That's similar to what was posted on the other thread - internal and external bonuses. GMTA. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>That would work. The folks over on the PF forums are racking their brains trying to figure out how to reduce the effect of bonuses and such... this is a very elegant solution. It's certainly better than a flat limit of 3 (or even 5)buffs total. I like it.</p><p></p><p>So, to expand on this a bit: </p><p></p><p>Internal bonuses would be: Competence, dodge, insight, morale, resistance.</p><p></p><p>External bonuses would be: Craft, deflection, divine, luck.</p><p></p><p>Bonuses that don't count (i.e., stack with everything): ability, armor, circumstance, natural armor, inherent, racial, shield, size.</p><p></p><p>The reason I set aside a bunch that stack with everything else is that these are the "basic bonuses" - you can't really calculate AC, for example, without armor, shield, Dex, and natural armor (if applicable) - those things are intrinsic to every creature. Likewise, racial and size bonuses are a function of form and should always apply. It still gives us 9 bonuses that don't stack - that's more than enough to reduce the overall mess to a manageable level.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4577431, member: 4722"] That's similar to what was posted on the other thread - internal and external bonuses. GMTA. :) That would work. The folks over on the PF forums are racking their brains trying to figure out how to reduce the effect of bonuses and such... this is a very elegant solution. It's certainly better than a flat limit of 3 (or even 5)buffs total. I like it. So, to expand on this a bit: Internal bonuses would be: Competence, dodge, insight, morale, resistance. External bonuses would be: Craft, deflection, divine, luck. Bonuses that don't count (i.e., stack with everything): ability, armor, circumstance, natural armor, inherent, racial, shield, size. The reason I set aside a bunch that stack with everything else is that these are the "basic bonuses" - you can't really calculate AC, for example, without armor, shield, Dex, and natural armor (if applicable) - those things are intrinsic to every creature. Likewise, racial and size bonuses are a function of form and should always apply. It still gives us 9 bonuses that don't stack - that's more than enough to reduce the overall mess to a manageable level. [/QUOTE]
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