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Reducing CR?
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<blockquote data-quote="TresGeek" data-source="post: 2852886" data-attributes="member: 37195"><p>There are rules for improving a monster by adding class levels or templates, but I haven't found anything about reducing a monster's challenge rating. I'm working with only the SRD right now as I don't have access to my books.</p><p></p><p>For example, lets say we have a monster with the following relevant statistics.</p><p></p><p><strong>Hit Dice:</strong> 7d8+21 (52 hp)</p><p><strong>Base Attack/Grapple:</strong> +5/+13</p><p><strong>Attack:</strong> Slam +9 melee (1d8+4)</p><p><strong>Full Attack:</strong> 2 Slams +9 melee (1d8+4)</p><p><strong>Saves:</strong> Fort +5, Ref +5, Will +6</p><p><strong>Skills:</strong> Climb +9, Disguise +13, Listen +8, Spot +8</p><p><strong>Challenge Rating:</strong> 4</p><p><strong>Advancement:</strong> 8-10 HD (Large); 11-21 HD (Huge)</p><p></p><p>So basically I want to create a younger, or less skilled, version of this creature to ensure that the party has a fair chance -- somewhere in the CR 3 range. Using the <a href="http://www.d20srd.org/encounterCalculator.htm" target="_blank">Encounter Calculator</a> a CR4 monster is a "Very Difficult" encounter for a party of five 1st level characters with a 270 XP rating. A CR3 critter would still be "Very Difficult", but with a 180 XP rating. I think that sounds about right.</p><p></p><p>I figure I can just reduce it's hit points by a couple of hit dice, say down to around 30-35 hit points. BAB down by a couple of points, maybe down to +3. Same for saves and skills, down by 2 points each.</p><p></p><p>Does this sound about right for a 1st level party? Are there any guidelines for reducing a monster's CR somewhere that I've missed?</p></blockquote><p></p>
[QUOTE="TresGeek, post: 2852886, member: 37195"] There are rules for improving a monster by adding class levels or templates, but I haven't found anything about reducing a monster's challenge rating. I'm working with only the SRD right now as I don't have access to my books. For example, lets say we have a monster with the following relevant statistics. [B]Hit Dice:[/B] 7d8+21 (52 hp) [B]Base Attack/Grapple:[/B] +5/+13 [B]Attack:[/B] Slam +9 melee (1d8+4) [B]Full Attack:[/B] 2 Slams +9 melee (1d8+4) [B]Saves:[/B] Fort +5, Ref +5, Will +6 [B]Skills:[/B] Climb +9, Disguise +13, Listen +8, Spot +8 [B]Challenge Rating:[/B] 4 [B]Advancement:[/B] 8-10 HD (Large); 11-21 HD (Huge) So basically I want to create a younger, or less skilled, version of this creature to ensure that the party has a fair chance -- somewhere in the CR 3 range. Using the [URL=http://www.d20srd.org/encounterCalculator.htm]Encounter Calculator[/URL] a CR4 monster is a "Very Difficult" encounter for a party of five 1st level characters with a 270 XP rating. A CR3 critter would still be "Very Difficult", but with a 180 XP rating. I think that sounds about right. I figure I can just reduce it's hit points by a couple of hit dice, say down to around 30-35 hit points. BAB down by a couple of points, maybe down to +3. Same for saves and skills, down by 2 points each. Does this sound about right for a 1st level party? Are there any guidelines for reducing a monster's CR somewhere that I've missed? [/QUOTE]
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