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General Tabletop Discussion
*Pathfinder & Starfinder
Reducing "grind" with monster design
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5781715" data-attributes="member: 1165"><p>For me, the missed attack targets ally is the best of the lot. Not only does it still allow damage to fly around, but it would cause less damage problems than the damage threshold.</p><p></p><p></p><p></p><p>I especially like that last one. If you have a lurker assassin with a weakening poison, this could make it easier to explain why the target is unlikely to survive the attack. (Eg you just lost half your hit points and only fast healing or a long ritual can help you, and the first <em>can't be done yet!</em>)</p><p></p><p></p><p></p><p>I especially like the interrupt to end the turn.</p><p></p><p><span style="font-size: 15px"><span style="color: DarkOrange"><strong>Monster Healing</strong></span></span></p><p>The idea here is to buy the monster more time to do cool stuff.</p><p></p><p><strong>Shake off conditions:</strong> This can get the desired effect of allowing a monster a chance to act when it otherwise wouldn't be able to.</p><p><strong>Immediate attack:</strong> If the monster is particularly aggressive, like an Orc, you might grant it a charge attack when bloodied.</p><p><strong>Recharge power:</strong> Alternately the monster might recharge one or more encounter powers when it is bloodied or takes damage. This approach is good for elite like vampires which already has a stack of HP.</p><p></p><p>I like all of these except removing monster healing. Sounds odd, right?</p><p></p><p><strong>Very</strong> few monsters (beyond MM1 orcs* and warforged, that is) heal. The ones that do usually have a flavor that leans that way. I would expect if I'm fighting mind flayers (brain eating), vampires or clerics of Pelor that the opponents should have some healing ability.</p><p></p><p>In short, I don't think opponent healing comes up often enough to warrant new rules. Compared to weakened and insubstantial, which have entire "clusters" of monsters devoted to that.</p><p></p><p>*Which, as you noted, were changed to "Savage Demise", so the orc <em>can</em>, in fact, charge when it dies.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5781715, member: 1165"] For me, the missed attack targets ally is the best of the lot. Not only does it still allow damage to fly around, but it would cause less damage problems than the damage threshold. I especially like that last one. If you have a lurker assassin with a weakening poison, this could make it easier to explain why the target is unlikely to survive the attack. (Eg you just lost half your hit points and only fast healing or a long ritual can help you, and the first [i]can't be done yet![/i]) I especially like the interrupt to end the turn. [SIZE="4"][COLOR="DarkOrange"][b]Monster Healing[/b][/COLOR][/SIZE] The idea here is to buy the monster more time to do cool stuff. [b]Shake off conditions:[/b] This can get the desired effect of allowing a monster a chance to act when it otherwise wouldn't be able to. [b]Immediate attack:[/b] If the monster is particularly aggressive, like an Orc, you might grant it a charge attack when bloodied. [b]Recharge power:[/b] Alternately the monster might recharge one or more encounter powers when it is bloodied or takes damage. This approach is good for elite like vampires which already has a stack of HP. I like all of these except removing monster healing. Sounds odd, right? [b]Very[/b] few monsters (beyond MM1 orcs* and warforged, that is) heal. The ones that do usually have a flavor that leans that way. I would expect if I'm fighting mind flayers (brain eating), vampires or clerics of Pelor that the opponents should have some healing ability. In short, I don't think opponent healing comes up often enough to warrant new rules. Compared to weakened and insubstantial, which have entire "clusters" of monsters devoted to that. *Which, as you noted, were changed to "Savage Demise", so the orc [i]can[/i], in fact, charge when it dies. [/QUOTE]
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Reducing "grind" with monster design
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