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Reducing High Magic (6th-9th levels) Spell Slots Option
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<blockquote data-quote="TheSword" data-source="post: 8084227" data-attributes="member: 6879661"><p>Interesting, Thanks for the response, I’ll go away and think about those. I won’t derail the threat further by arguing against your premise. I think you’ve hit the nail on the head and we just play different games, particularly at high level, when travel falls into the far far background for me. I tend to see high level magic heavy campaigns as a bit like mission impossible with this amazing technology and its about how they can string it together while the foes at the level have equally high countermeasures.</p><p></p><p>I also think the CR system fundamentally doesn’t work at tier 4 level play, 3 CR 13 creatures may be deadly on paper, and in some particularly devious combinations may be - but the reality is they would be a cake walk. To be clear this could happen with 4th and 5th level spells too. Banishment for instance.</p><p></p><p>Anyway, thanks for the polite responses and good luck with the solution. It sounds like your players are up for it and very little else matters.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8084227, member: 6879661"] Interesting, Thanks for the response, I’ll go away and think about those. I won’t derail the threat further by arguing against your premise. I think you’ve hit the nail on the head and we just play different games, particularly at high level, when travel falls into the far far background for me. I tend to see high level magic heavy campaigns as a bit like mission impossible with this amazing technology and its about how they can string it together while the foes at the level have equally high countermeasures. I also think the CR system fundamentally doesn’t work at tier 4 level play, 3 CR 13 creatures may be deadly on paper, and in some particularly devious combinations may be - but the reality is they would be a cake walk. To be clear this could happen with 4th and 5th level spells too. Banishment for instance. Anyway, thanks for the polite responses and good luck with the solution. It sounds like your players are up for it and very little else matters. [/QUOTE]
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Reducing High Magic (6th-9th levels) Spell Slots Option
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