Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Reducing High Magic (6th-9th levels) Spell Slots Option
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8084256" data-attributes="member: 6987520"><p>Well, there's a whole lot of assuming going on here...</p><p></p><p>First, although I might be taking away <em>some</em> of their high magic goodies, I am giving them more lower level slots, which are still very useful. It I was just removing high magic entirely, I would agree it is a complete nerf, but I am not. If the PCs have only one encounter during a day, and decide to use their high magic, then good for them. If they don't need to use it, they won't. At tier 4 with 5 or 6 high magics per long rest, they can use one nearly every encounter and know they might need to hold on to that <em>last</em> one in case they need it later. That idea of holding on to it until you <em>need</em> it is what makes it more interesting IMO.</p><p></p><p>Anyway, beholders with proper support are great and months ago we had an encounter with one which disintegrated 2 of the 6 PCs during the series of battles we had against it. Silence is not a big deal--- you move out of the AoE pretty easily most of the time.</p><p></p><p>Our DM (and myself when I DM) throw all sorts of adventure appropriate encounters and creatures into the fray, often mixing melee, ranged, and magic as warranted. Flying creatures are a bit of hassle, but with 3 casters not much with the Fly spell, a couple magic items our group has (my PC has winged boots, for example), and class features like the draconic bloodline's wings at level 14.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8084256, member: 6987520"] Well, there's a whole lot of assuming going on here... First, although I might be taking away [I]some[/I] of their high magic goodies, I am giving them more lower level slots, which are still very useful. It I was just removing high magic entirely, I would agree it is a complete nerf, but I am not. If the PCs have only one encounter during a day, and decide to use their high magic, then good for them. If they don't need to use it, they won't. At tier 4 with 5 or 6 high magics per long rest, they can use one nearly every encounter and know they might need to hold on to that [I]last[/I] one in case they need it later. That idea of holding on to it until you [I]need[/I] it is what makes it more interesting IMO. Anyway, beholders with proper support are great and months ago we had an encounter with one which disintegrated 2 of the 6 PCs during the series of battles we had against it. Silence is not a big deal--- you move out of the AoE pretty easily most of the time. Our DM (and myself when I DM) throw all sorts of adventure appropriate encounters and creatures into the fray, often mixing melee, ranged, and magic as warranted. Flying creatures are a bit of hassle, but with 3 casters not much with the Fly spell, a couple magic items our group has (my PC has winged boots, for example), and class features like the draconic bloodline's wings at level 14. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reducing High Magic (6th-9th levels) Spell Slots Option
Top