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Reducing High Magic (6th-9th levels) Spell Slots Option
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<blockquote data-quote="Minigiant" data-source="post: 8084286" data-attributes="member: 63508"><p>If 28 damage fireballs are still powerful at Tier 4 then your game is way off the baseline assumptions.</p><p></p><p>Based on what you are saying is that your game feels fairer when it tilts to "mobplay" and gets wonky when you have too few encounters, too many simple obstacles and hazards, and too many solo and duo enemies.</p><p></p><p>Tier 1 D&D and Tier 4 D&D play<strong> very different</strong>. Always has. It seems like you enjoy T1 and T2 and are trying to spread it out over the last 10 levels of the game. My point is that you need to do more than change high magic to do this. Just doing that will have a ton of unintended consequences and you can easily end up hating the result more than standard high level D&D play. You have to rewrite a whole lot.</p><p></p><p>EDIT: Also. <strong>DO NOT DO SPELL POOLS! DO NOT DO IT IF YOU ENJOY YOUR SANITY!</strong></p></blockquote><p></p>
[QUOTE="Minigiant, post: 8084286, member: 63508"] If 28 damage fireballs are still powerful at Tier 4 then your game is way off the baseline assumptions. Based on what you are saying is that your game feels fairer when it tilts to "mobplay" and gets wonky when you have too few encounters, too many simple obstacles and hazards, and too many solo and duo enemies. Tier 1 D&D and Tier 4 D&D play[B] very different[/B]. Always has. It seems like you enjoy T1 and T2 and are trying to spread it out over the last 10 levels of the game. My point is that you need to do more than change high magic to do this. Just doing that will have a ton of unintended consequences and you can easily end up hating the result more than standard high level D&D play. You have to rewrite a whole lot. EDIT: Also. [B]DO NOT DO SPELL POOLS! DO NOT DO IT IF YOU ENJOY YOUR SANITY![/B] [/QUOTE]
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Reducing High Magic (6th-9th levels) Spell Slots Option
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