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Reducing High Magic (6th-9th levels) Spell Slots Option
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<blockquote data-quote="DND_Reborn" data-source="post: 8084450" data-attributes="member: 6987520"><p>We have one with absolutely <em>NO</em> DEX mod, sitting at 19 IIRC, the next is at 21 I think, and I have a 24. All three of use can buff our ACs via Shield, which is used often against foes we think will hit us. For our games we have a house-rule in place that does bump our AC, <em>BUT</em> to counter-balance that we play opponents get the following modifiers for every full 5 points of CR:</p><p></p><p>+1 to AC</p><p>+1 to attack rolls</p><p>+1 to all saves</p><p>+1 to all skills</p><p>+1 to all save DCs for spells and effects.</p><p></p><p>So, the earlier aforementioned Storm Giant (CR 13) would get a +2 to all those. Basically, if a d20 is rolled for something, they get the bonus to it as well as their AC. The Nightwalker we battled last session "rocked" +4 to all of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Correct me if I am wrong, but in the thread about the most powerful level 20 class, weren't you arguing (alongside myself and others) that wizards were the strongest class???</p><p></p><p></p><p>Thanks. Yes, I am very familiar with those things. In fact, we've found counterspells to be too powerful since we do have three casters in the group and rarely does the game world also have three casters in an encounter who can attempt to counterspell our counterspell.</p><p></p><p>I should point out, we play in a world were the tiers are honored by NPC and PC alike. In that I mean you are <em>not</em> going to find a group of archmages all working together typically. High level PCs and NPCs alike a 1 in tens if not hundreds of thousands. For example, we could find clerics to cast raise dead during our adventures, but never encountered one who could cast true resurrection.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8084450, member: 6987520"] We have one with absolutely [I]NO[/I] DEX mod, sitting at 19 IIRC, the next is at 21 I think, and I have a 24. All three of use can buff our ACs via Shield, which is used often against foes we think will hit us. For our games we have a house-rule in place that does bump our AC, [I]BUT[/I] to counter-balance that we play opponents get the following modifiers for every full 5 points of CR: +1 to AC +1 to attack rolls +1 to all saves +1 to all skills +1 to all save DCs for spells and effects. So, the earlier aforementioned Storm Giant (CR 13) would get a +2 to all those. Basically, if a d20 is rolled for something, they get the bonus to it as well as their AC. The Nightwalker we battled last session "rocked" +4 to all of them. ;) Correct me if I am wrong, but in the thread about the most powerful level 20 class, weren't you arguing (alongside myself and others) that wizards were the strongest class??? Thanks. Yes, I am very familiar with those things. In fact, we've found counterspells to be too powerful since we do have three casters in the group and rarely does the game world also have three casters in an encounter who can attempt to counterspell our counterspell. I should point out, we play in a world were the tiers are honored by NPC and PC alike. In that I mean you are [I]not[/I] going to find a group of archmages all working together typically. High level PCs and NPCs alike a 1 in tens if not hundreds of thousands. For example, we could find clerics to cast raise dead during our adventures, but never encountered one who could cast true resurrection. [/QUOTE]
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