Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Reducing incoming damage: +1 =/= +5%
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8472210" data-attributes="member: 71699"><p>Something I wanted to briefly investigate is the impact of +1 on AC. Sometimes it is discussed as 5% better. My interpretation differs. The model I suggest is that of reduction to incoming damage. Suppose 20 feeble skeletons are attacking a fighter, hitting on 16+ and dealing 5 damage on a hit. For the sake of argument assume perfect distribution: each round, five skeletons hit and deal 25 damage. What does +1 AC do for the fighter?</p><ol> <li data-xf-list-type="ol">Continuing for the sake of argument to assume perfect distribution: each round four skeletons hit dealing 20 damage. Four skeletons, instead of five.</li> <li data-xf-list-type="ol">In abstraction 4/5 = 0.8 so the incoming damage is 80% of what it had been.</li> <li data-xf-list-type="ol">That means that the benefit of +1 AC to the fighter was to reduce the damage by 20% (the one out of five hitting skeletons that no longer hits.)</li> <li data-xf-list-type="ol">+1 AC is only a 5% improvement when all twenty skeletons are hitting (on 1+), so that +1 AC reduces that to nineteen instead: 19/20 = 0.95 for a 5% reduction in incoming damage.</li> </ol><p>That is why defense fighting style, at a meagre +1, is at least as good as archery and dueling, which both offer +2. They're all solid styles, but defense is sometimes evaluated as being much worse than it is. Additionally, AC is something that the more you have, the more additional points count. As can be seen by considering if only two feeble skeletons were hitting (on 19+) so that the change took incoming from two hitting each turn to one hitting each turn. 1/2 = 50% or an incredible 50% reduction in incoming damage.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8472210, member: 71699"] Something I wanted to briefly investigate is the impact of +1 on AC. Sometimes it is discussed as 5% better. My interpretation differs. The model I suggest is that of reduction to incoming damage. Suppose 20 feeble skeletons are attacking a fighter, hitting on 16+ and dealing 5 damage on a hit. For the sake of argument assume perfect distribution: each round, five skeletons hit and deal 25 damage. What does +1 AC do for the fighter? [LIST=1] [*]Continuing for the sake of argument to assume perfect distribution: each round four skeletons hit dealing 20 damage. Four skeletons, instead of five. [*]In abstraction 4/5 = 0.8 so the incoming damage is 80% of what it had been. [*]That means that the benefit of +1 AC to the fighter was to reduce the damage by 20% (the one out of five hitting skeletons that no longer hits.) [*]+1 AC is only a 5% improvement when all twenty skeletons are hitting (on 1+), so that +1 AC reduces that to nineteen instead: 19/20 = 0.95 for a 5% reduction in incoming damage. [/LIST] That is why defense fighting style, at a meagre +1, is at least as good as archery and dueling, which both offer +2. They're all solid styles, but defense is sometimes evaluated as being much worse than it is. Additionally, AC is something that the more you have, the more additional points count. As can be seen by considering if only two feeble skeletons were hitting (on 19+) so that the change took incoming from two hitting each turn to one hitting each turn. 1/2 = 50% or an incredible 50% reduction in incoming damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reducing incoming damage: +1 =/= +5%
Top