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Reducing incoming damage: +1 =/= +5%
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<blockquote data-quote="FrogReaver" data-source="post: 8472546" data-attributes="member: 6795602"><p>IMO. When other players are actively required to do something for your sole reason for existing to matter, there's something wrong.</p><p></p><p>I once built a Bear Totem Barbarian 4 Swashbuckler Rogue X in a no feat game and had him be the tank. I even maxed out my con with my ASI's instead of increasing my 14 str/14 dex. He was the only melee character in our party. Worked great as a tank and didn't need party help to achieve that goal. I could engage enemies far enough away that they often couldn't move from me and attack my allies - and I had enough speed due to cunning action that they couldn't just run past me and make me not be able to attack them next turn - and in the event they did try to dash away from me that took alot of damage from sneak attack. When desired I could even grapple anything large or smaller with no issues due to expertise and advantage with rage.</p><p></p><p>The point is I'm not stranger to creating effective tanks - but there's alot more to them than high effective hp.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8472546, member: 6795602"] IMO. When other players are actively required to do something for your sole reason for existing to matter, there's something wrong. I once built a Bear Totem Barbarian 4 Swashbuckler Rogue X in a no feat game and had him be the tank. I even maxed out my con with my ASI's instead of increasing my 14 str/14 dex. He was the only melee character in our party. Worked great as a tank and didn't need party help to achieve that goal. I could engage enemies far enough away that they often couldn't move from me and attack my allies - and I had enough speed due to cunning action that they couldn't just run past me and make me not be able to attack them next turn - and in the event they did try to dash away from me that took alot of damage from sneak attack. When desired I could even grapple anything large or smaller with no issues due to expertise and advantage with rage. The point is I'm not stranger to creating effective tanks - but there's alot more to them than high effective hp. [/QUOTE]
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