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The Society of 3.5 Revisionists
Reducing iterative attacks
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<blockquote data-quote="ashockney" data-source="post: 4601031" data-attributes="member: 1363"><p><strong>Smooth Attack Actions</strong></p><p></p><p>Here is my recommendation:</p><p></p><p>Full Round Actions</p><p>Smooth Attack Action</p><p>If you get more than one attack per round because your base attack bonus is high enough, because you fight with two weapons or a double weapon or for some special reason you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.</p><p>The only movement you can take during a smooth attack is a 5-foot step. You may take the step before, after, or between your attacks.</p><p>If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.</p><p></p><p>Attack Rolls: An attack roll represents your attempts to strike your opponent. </p><p>Your attack roll for a smooth attack is 1d20 + the average of your attack bonus modifiers with the weapon you’re using. If the result is at least as high as the target’s AC, you hit and deal damage.</p><p></p><p>Damage Rolls: If the attack roll result equals or exceeds the target’s AC, the attack hits and you deal average damage for the type of weapon used. Damage is deducted from the target’s current hit points.</p><p></p><p>For example, Tordek the fighter takes a smooth attack action against a giant with AC24. Tordek’s attack bonuses are +21/+16/+11, and he deals 1d8+11 damage with his longsword. Tordek’s smooth attack rolls will be 1d20+16, and his damage on a successful hit will be 16. He chooses to make all his attacks against the giant, therefore he rolls 3d20. His results are 13, 7, and 2. Therefore, he hits AC 13+16=29, 7+16=23, and AC 2+16=18. Against the giant’s AC of 24, that yields one successful hit, for 16 points of damage.</p></blockquote><p></p>
[QUOTE="ashockney, post: 4601031, member: 1363"] [b]Smooth Attack Actions[/b] Here is my recommendation: Full Round Actions Smooth Attack Action If you get more than one attack per round because your base attack bonus is high enough, because you fight with two weapons or a double weapon or for some special reason you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones. The only movement you can take during a smooth attack is a 5-foot step. You may take the step before, after, or between your attacks. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first. Attack Rolls: An attack roll represents your attempts to strike your opponent. Your attack roll for a smooth attack is 1d20 + the average of your attack bonus modifiers with the weapon you’re using. If the result is at least as high as the target’s AC, you hit and deal damage. Damage Rolls: If the attack roll result equals or exceeds the target’s AC, the attack hits and you deal average damage for the type of weapon used. Damage is deducted from the target’s current hit points. For example, Tordek the fighter takes a smooth attack action against a giant with AC24. Tordek’s attack bonuses are +21/+16/+11, and he deals 1d8+11 damage with his longsword. Tordek’s smooth attack rolls will be 1d20+16, and his damage on a successful hit will be 16. He chooses to make all his attacks against the giant, therefore he rolls 3d20. His results are 13, 7, and 2. Therefore, he hits AC 13+16=29, 7+16=23, and AC 2+16=18. Against the giant’s AC of 24, that yields one successful hit, for 16 points of damage. [/QUOTE]
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