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The Society of 3.5 Revisionists
Reducing iterative attacks
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<blockquote data-quote="Hawken" data-source="post: 4603686" data-attributes="member: 23619"><p>The immediate fault (or maybe benefit) of your suggestion, Kerrick, is that all +1 BAB classes, at 20th level, would get 5 attacks per round! </p><p></p><p>+20/+15/+10/+5/+0</p><p></p><p>This would also give those with Rogue progression 4 attacks per round instead of 3.</p><p></p><p>+15/+10/+5/+0</p><p></p><p>Granted, at those levels a +0 to attack isn't too likely to hit, but its still an extra attack. And then you get the combos, like a monk fighter getting 6 or 7 attacks in a round. Throw in two weapon fighting and that string of feats and you could easily get 10 or more attacks in a round before prestige class abilities (Frenzied Berserker, I believe) or effects (Haste) that add even more attacks. </p><p></p><p>Or you could rule where the attack is based on the level--a second attack at 6th level instead of 6 BAB, a third at 12th level. And maybe give the Fighter class a special ability where they get a fourth attack at 18th, just to give them an edge over the other classes in combat. </p><p></p><p>If you want to get more than one attack on a standard action, you could rule that additional attacks could be made at the expense of 50% of your movement rate (if your speed is 30' or more), or 10' (if 20' or less).</p><p></p><p>So a Human fighter with 3 attacks could make 2 attacks on a standard action and still move 15', but if he wanted all 3 (or more) attacks, he would have to take a full round action. </p><p></p><p>A monk with 5 attacks and 60' speed could make 2 attacks and still move 30' or three attacks and move 15', but if he wanted to make more attacks, he would have to take a standard action.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4603686, member: 23619"] The immediate fault (or maybe benefit) of your suggestion, Kerrick, is that all +1 BAB classes, at 20th level, would get 5 attacks per round! +20/+15/+10/+5/+0 This would also give those with Rogue progression 4 attacks per round instead of 3. +15/+10/+5/+0 Granted, at those levels a +0 to attack isn't too likely to hit, but its still an extra attack. And then you get the combos, like a monk fighter getting 6 or 7 attacks in a round. Throw in two weapon fighting and that string of feats and you could easily get 10 or more attacks in a round before prestige class abilities (Frenzied Berserker, I believe) or effects (Haste) that add even more attacks. Or you could rule where the attack is based on the level--a second attack at 6th level instead of 6 BAB, a third at 12th level. And maybe give the Fighter class a special ability where they get a fourth attack at 18th, just to give them an edge over the other classes in combat. If you want to get more than one attack on a standard action, you could rule that additional attacks could be made at the expense of 50% of your movement rate (if your speed is 30' or more), or 10' (if 20' or less). So a Human fighter with 3 attacks could make 2 attacks on a standard action and still move 15', but if he wanted all 3 (or more) attacks, he would have to take a full round action. A monk with 5 attacks and 60' speed could make 2 attacks and still move 30' or three attacks and move 15', but if he wanted to make more attacks, he would have to take a standard action. [/QUOTE]
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