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The Society of 3.5 Revisionists
Reducing iterative attacks
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<blockquote data-quote="Kerrick" data-source="post: 4603955" data-attributes="member: 4722"><p>Oops. I totally missed that. I could put a cap on number of attacks equal to 1/5 BAB (for each hand)... or simply rule that the bonus for any attack can't be reduced to below +1 instead of +0 (+0 BAB notwithstanding, since it's not a reduction).</p><p></p><p></p><p>That would give poor BAB classes <em>more</em> attacks. </p><p></p><p></p><p>I like that. You can make no attacks and a double move, one attack and a full move, two attacks and a half move, or three attacks and a quarter move (round to the nearest 5 feet, so a human could move 10 feet). If you take all four attacks, you only get a 5-foot step (combat stride). </p><p></p><p>The problem comes with trying to classify those actions - if you only get a half-move, is that a move action? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I'd say that all attacks (except for a full attack) are classed as a standard action, and the movement is still a move action - you just have a reduced movement rate. You cannot, however, take any other action that requires a move action if your alloted movement is reduced. </p><p></p><p>So, for example, the fighter from the above example takes 3 attacks. He can then move up to 10 feet, but he can't do anything else that takes up a move action. This gives him a little more mobility than just a 5-foot step, but isn't totally overpowering (like giving him a full attack as a standard action, though I do have a high-level feat that allows fighters to move AND get a full-attack action).</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4603955, member: 4722"] Oops. I totally missed that. I could put a cap on number of attacks equal to 1/5 BAB (for each hand)... or simply rule that the bonus for any attack can't be reduced to below +1 instead of +0 (+0 BAB notwithstanding, since it's not a reduction). That would give poor BAB classes [i]more[/i] attacks. I like that. You can make no attacks and a double move, one attack and a full move, two attacks and a half move, or three attacks and a quarter move (round to the nearest 5 feet, so a human could move 10 feet). If you take all four attacks, you only get a 5-foot step (combat stride). The problem comes with trying to classify those actions - if you only get a half-move, is that a move action? :p I'd say that all attacks (except for a full attack) are classed as a standard action, and the movement is still a move action - you just have a reduced movement rate. You cannot, however, take any other action that requires a move action if your alloted movement is reduced. So, for example, the fighter from the above example takes 3 attacks. He can then move up to 10 feet, but he can't do anything else that takes up a move action. This gives him a little more mobility than just a 5-foot step, but isn't totally overpowering (like giving him a full attack as a standard action, though I do have a high-level feat that allows fighters to move AND get a full-attack action). [/QUOTE]
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