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The Society of 3.5 Revisionists
Reducing iterative attacks
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<blockquote data-quote="Hawken" data-source="post: 4604036" data-attributes="member: 23619"><p>If you try to correct it by saying no attack at +0, then you couldn't get a second attack at +5 BAB if your second attack is 5 points less--you'd be right back where it is now, an attack at +6 and a second at +1. </p><p></p><p>You could cap it at 3 attacks per round (and give the Fighter at 4th attack somewhere in there). That's what most people would get anyway with the exception of the fighting classes. Off-hand attacks could account for up to 3 more and then class, prestige class and other effects could raise it further. But the idea here is to reduce the number of attacks, right?</p><p></p><p>And there in lies the conundrum--for the player. They would be ABLE to make 1 more attack than they can now, but, honestly, would a wizard-type really WANT to? </p><p></p><p>How about this for the moving and attacking:</p><p></p><p>Attack Action: Standard</p><p># of Attacks Movement Remaining</p><p> 1 All</p><p> 2 50% of move speed</p><p> 3 25% of speed/10' of speed if speed is 20' or less</p><p> 4 10' step</p><p> 5+ 5' step </p><p></p><p>For 3 attacks, the remaining movement would be either 25% of base speed or 10' if the remaining speed is 20' or less after being reduced 75%. </p><p></p><p>The number of attacks is the total attack rolls made (including class abilities such as flurry, etc, and extras such as from two weapon fighting) with that standard action.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4604036, member: 23619"] If you try to correct it by saying no attack at +0, then you couldn't get a second attack at +5 BAB if your second attack is 5 points less--you'd be right back where it is now, an attack at +6 and a second at +1. You could cap it at 3 attacks per round (and give the Fighter at 4th attack somewhere in there). That's what most people would get anyway with the exception of the fighting classes. Off-hand attacks could account for up to 3 more and then class, prestige class and other effects could raise it further. But the idea here is to reduce the number of attacks, right? And there in lies the conundrum--for the player. They would be ABLE to make 1 more attack than they can now, but, honestly, would a wizard-type really WANT to? How about this for the moving and attacking: Attack Action: Standard # of Attacks Movement Remaining 1 All 2 50% of move speed 3 25% of speed/10' of speed if speed is 20' or less 4 10' step 5+ 5' step For 3 attacks, the remaining movement would be either 25% of base speed or 10' if the remaining speed is 20' or less after being reduced 75%. The number of attacks is the total attack rolls made (including class abilities such as flurry, etc, and extras such as from two weapon fighting) with that standard action. [/QUOTE]
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Reducing iterative attacks
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