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The Society of 3.5 Revisionists
Reducing iterative attacks
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<blockquote data-quote="Kerrick" data-source="post: 4604536" data-attributes="member: 4722"><p>I have no problem with that, really. It's not the numbers I'm concerned about so much as the number of attacks being made each round (i.e., the amount of dice being rolled).</p><p></p><p></p><p>Like I said, I'm seeking a way to reduce the amount of die-rolling. Why be forced to take all your attacks if you don't have to/want to? If players have the <em>option</em> to make fewer attacks per round and still be able to do other cool stuff, I think this is a win-win situation.</p><p></p><p></p><p>Probably not, since it's not going to be very accurate. Which obviates the need for it, I think.</p><p></p><p></p><p>That works. For a Medium character (we'll say a human), 3 attacks reduces his speed to 7 feet (round up to 10), which is why I went with a 5-foot step for full attack action. This wouldn't affect Spring Attack, really... since all attacks have to be taken at the same time, it would still enable you to move in between attacks (we'd just have to revise it to say that you can make no more than two attacks - either move-attack-move-attack, or vice versa, as long as you don't exceed your allotted move).</p><p></p><p></p><p>Ooh... TWF. I was wondering how to factor that in, but I like your solution. This would hit the TWF fighters with a big nerf stick, which is what they need. The monks' flurry is balanced out by his increased speed, which means he can still be a viable striker.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4604536, member: 4722"] I have no problem with that, really. It's not the numbers I'm concerned about so much as the number of attacks being made each round (i.e., the amount of dice being rolled). Like I said, I'm seeking a way to reduce the amount of die-rolling. Why be forced to take all your attacks if you don't have to/want to? If players have the [i]option[/i] to make fewer attacks per round and still be able to do other cool stuff, I think this is a win-win situation. Probably not, since it's not going to be very accurate. Which obviates the need for it, I think. That works. For a Medium character (we'll say a human), 3 attacks reduces his speed to 7 feet (round up to 10), which is why I went with a 5-foot step for full attack action. This wouldn't affect Spring Attack, really... since all attacks have to be taken at the same time, it would still enable you to move in between attacks (we'd just have to revise it to say that you can make no more than two attacks - either move-attack-move-attack, or vice versa, as long as you don't exceed your allotted move). Ooh... TWF. I was wondering how to factor that in, but I like your solution. This would hit the TWF fighters with a big nerf stick, which is what they need. The monks' flurry is balanced out by his increased speed, which means he can still be a viable striker. [/QUOTE]
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