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Community
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*Pathfinder & Starfinder
Reducing Level Adjustment through Feats
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<blockquote data-quote="Volsung" data-source="post: 3527269" data-attributes="member: 11865"><p>I was thinking about allowing my players to reduce the cost of level adjustment and racial hit dice, with full casters primarily in mind. I was wondering if anyone else had tried something like this (a few searches didn't turn up anything).</p><p></p><p>Below are the feats I've created to this end, any thoughts on power level or possible ways they could be abused would be much appreciated.</p><p></p><p>GASS JAW OF STEEL [GENERAL]</p><p>Characters with level adjustment become less vulnerable.</p><p>Benefit: Your maximum hit points increase by 1 + Con modifier per point of level adjustment, with a minimum of one point per point of level adjustment.</p><p></p><p>REDUCE LEVEL ADJUSTMENT [GENERAL]</p><p>You mitigate the penalties of level adjustment.</p><p>Prerequisite: Glass Jaw of Steel, 3rd+ character level</p><p>Benefit: When you take this feat your level adjustment is reduced by one and you immediately gain one class level to compensate.</p><p>Special: This feat can be taken multiple times, so long as you have level adjustment to reduce. Note the benefit of Glass Jaw of Steel is reduced (and possibly eliminated) each time you take this feat</p><p></p><p>MONSTROUS SPELLCASTER [GENERAL]</p><p>Prerequisite: At least one racial hit die, class with spellcasting ability.</p><p>Benefit: When you take this feat you gain new spells per day as if you had also gained a level in a spellcasting class you belong to. You do not, however, gain any other benefit that class would have gained, except for an increased effective level of spellcasting. If you have more than one spellcasting class, you must decide to which class to add the new level for purposes of determining spells per day</p></blockquote><p></p>
[QUOTE="Volsung, post: 3527269, member: 11865"] I was thinking about allowing my players to reduce the cost of level adjustment and racial hit dice, with full casters primarily in mind. I was wondering if anyone else had tried something like this (a few searches didn't turn up anything). Below are the feats I've created to this end, any thoughts on power level or possible ways they could be abused would be much appreciated. GASS JAW OF STEEL [GENERAL] Characters with level adjustment become less vulnerable. Benefit: Your maximum hit points increase by 1 + Con modifier per point of level adjustment, with a minimum of one point per point of level adjustment. REDUCE LEVEL ADJUSTMENT [GENERAL] You mitigate the penalties of level adjustment. Prerequisite: Glass Jaw of Steel, 3rd+ character level Benefit: When you take this feat your level adjustment is reduced by one and you immediately gain one class level to compensate. Special: This feat can be taken multiple times, so long as you have level adjustment to reduce. Note the benefit of Glass Jaw of Steel is reduced (and possibly eliminated) each time you take this feat MONSTROUS SPELLCASTER [GENERAL] Prerequisite: At least one racial hit die, class with spellcasting ability. Benefit: When you take this feat you gain new spells per day as if you had also gained a level in a spellcasting class you belong to. You do not, however, gain any other benefit that class would have gained, except for an increased effective level of spellcasting. If you have more than one spellcasting class, you must decide to which class to add the new level for purposes of determining spells per day [/QUOTE]
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Reducing Level Adjustment through Feats
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