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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reducing Level Adjustment through Feats
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<blockquote data-quote="Volsung" data-source="post: 3530525" data-attributes="member: 11865"><p>This is definitely on my mind, particularly abilities that scale with hit dice, like the drow SR 11 + class level and the half-celestials expanding list of spell-like abilities, DR, resistances, etc.</p><p></p><p>Given my players I don't think I'll have a problem with a 7th level drow sorcerer in a 7th level party, that hasn't a singe feat to his name. My most savvy player in this regard almost exclusively plays humans. In another kind of group this could be a problem, particularly if two characters fill the same party role, and one has level adjustment.</p><p></p><p></p><p></p><p>You are correct, this was an alternative to that rule.</p><p></p><p>My issue with the original rule is: though the XP cost seems fair, ultimately the nature of the DMG experience point table closes that gap in a couple of party levels, at which point the character has paid no permanent cost for their special abilities.</p><p></p><p>I like your idea of steepening the character level requirement in line with the UA variant, however it pushes out access to spellcasting ability counter to what I'm trying to accomplish. Perhaps I could allow Practiced Spellcaster/Manifester to be limited by ECL instead of hit dice, and use it as an alternate prerequisite to Glass Jaw of Steel.</p><p></p><p>That would mean an LA +2 character could completely ditch his level adjustment until the rest of the party was 10th, yet would at least have access to spells through scrolls that a non-level adjusted spellcaster would be able to cast normally.</p><p></p><p>What do you guys think?</p><p></p><p>Oh, any got a better name for Glass Jaw of Steel?</p></blockquote><p></p>
[QUOTE="Volsung, post: 3530525, member: 11865"] This is definitely on my mind, particularly abilities that scale with hit dice, like the drow SR 11 + class level and the half-celestials expanding list of spell-like abilities, DR, resistances, etc. Given my players I don't think I'll have a problem with a 7th level drow sorcerer in a 7th level party, that hasn't a singe feat to his name. My most savvy player in this regard almost exclusively plays humans. In another kind of group this could be a problem, particularly if two characters fill the same party role, and one has level adjustment. You are correct, this was an alternative to that rule. My issue with the original rule is: though the XP cost seems fair, ultimately the nature of the DMG experience point table closes that gap in a couple of party levels, at which point the character has paid no permanent cost for their special abilities. I like your idea of steepening the character level requirement in line with the UA variant, however it pushes out access to spellcasting ability counter to what I'm trying to accomplish. Perhaps I could allow Practiced Spellcaster/Manifester to be limited by ECL instead of hit dice, and use it as an alternate prerequisite to Glass Jaw of Steel. That would mean an LA +2 character could completely ditch his level adjustment until the rest of the party was 10th, yet would at least have access to spells through scrolls that a non-level adjusted spellcaster would be able to cast normally. What do you guys think? Oh, any got a better name for Glass Jaw of Steel? [/QUOTE]
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Reducing Level Adjustment through Feats
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