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General Tabletop Discussion
*Pathfinder & Starfinder
Reducing Monster Hit Points?
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<blockquote data-quote="CapnZapp" data-source="post: 4632661" data-attributes="member: 12731"><p>But it doesn't end there.</p><p></p><p>As far as I can see, one design goal with heaps of hit points is to reduce swinginess, that is "the ability of individual rolls to greatly influence the outcome".</p><p></p><p>But there's a much more direct way of accomplishing this.</p><p></p><p><strong>Reduce the swinginess of the die rolls themselves.</strong></p><p></p><p>By keeping the d20 as the central die, WotC sticks to a die roll which is inherently very swingy. You have twenty outcomes, all equally possible. No wonder they felt swinginess was a problem. </p><p></p><p>Now, if you only reduce hp or use the "maximum damage" option, swinginess gets even worse.</p><p></p><p>One solution to this is to replace the d20 in the attack rolls of monsters with 2d10. Instant swingy buffer. </p><p></p><p>And making each point of defense count for more (assuming most monsters don't nearly always hit or nearly always miss).</p><p></p><p>Do note you only need to use 2d10 as the DM. The players can continue to use d20's.</p><p></p><p></p><p></p><p>Summary: don't roll for damage, use max damage instead. And roll 2d10 for monster attacks. </p><p></p><p>Simpler. Faster. With any increase in swinginess well covered. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4632661, member: 12731"] But it doesn't end there. As far as I can see, one design goal with heaps of hit points is to reduce swinginess, that is "the ability of individual rolls to greatly influence the outcome". But there's a much more direct way of accomplishing this. [B]Reduce the swinginess of the die rolls themselves.[/B] By keeping the d20 as the central die, WotC sticks to a die roll which is inherently very swingy. You have twenty outcomes, all equally possible. No wonder they felt swinginess was a problem. Now, if you only reduce hp or use the "maximum damage" option, swinginess gets even worse. One solution to this is to replace the d20 in the attack rolls of monsters with 2d10. Instant swingy buffer. And making each point of defense count for more (assuming most monsters don't nearly always hit or nearly always miss). Do note you only need to use 2d10 as the DM. The players can continue to use d20's. Summary: don't roll for damage, use max damage instead. And roll 2d10 for monster attacks. Simpler. Faster. With any increase in swinginess well covered. :) [/QUOTE]
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Reducing Monster Hit Points?
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