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General Tabletop Discussion
*Pathfinder & Starfinder
Reducing Monster Hit Points?
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<blockquote data-quote="MasterGarrow05" data-source="post: 4633290" data-attributes="member: 57481"><p>Ceraus: I definitely will implement your minion suggestion for damage. And will think about the 1/4 hit points for later sessions. I think the two in combination will probably make them way too powerful.</p><p> </p><p>Also, I have not experimented with the system long enough and suck at math too much to have come to your conclusions, or any conclusions about the hit point / damage ratio of monsters over levels. It deserves some more thought. But I just don't want to reinvent too much of the game.</p><p> </p><p>Precocious: You are absolutely right that your suggestion is faster and simpler. In my defense, I must reiterate that I am no longer "rolling" damage dice for monsters, so it's easier to calculate ahead of time. My reluctance to modify PC hit points comes not from any explicit resistance from my players, but merely the fact that some are more impressed than others with 4E, and it seems every week there is another player or DM change to the "interface" of our game, be it new attempts at character sheets or power cards, or a wacky try to use different things to mark conditions or use chips for power surges, etc. I feel like our group needs a little more continuity and consistency with how the game is played, and if I can make the experimental changes I feel are needed on just my side of the screen for now, I will.</p><p> </p><p>If it works out great my way for long enough, I'll put it forth to the group to just reduce every monster and PC hit points by 25%. But you are absolutely right about the mathematical sameness of the two methods and the advantage goes to your method.</p><p> </p><p>So officially, I think the simplest, most elegant solution put forth thus far is Precocious's, based on Keterys's initial proposition way back at the second post:</p><p> </p><p><strong><u>subtract 25% hit points from both monsters and PCs</u></strong></p><p> </p><p>Your mileage may vary, and for more in depth analysis of the game itself, Ceraus's method is definitely worth looking into.</p></blockquote><p></p>
[QUOTE="MasterGarrow05, post: 4633290, member: 57481"] Ceraus: I definitely will implement your minion suggestion for damage. And will think about the 1/4 hit points for later sessions. I think the two in combination will probably make them way too powerful. Also, I have not experimented with the system long enough and suck at math too much to have come to your conclusions, or any conclusions about the hit point / damage ratio of monsters over levels. It deserves some more thought. But I just don't want to reinvent too much of the game. Precocious: You are absolutely right that your suggestion is faster and simpler. In my defense, I must reiterate that I am no longer "rolling" damage dice for monsters, so it's easier to calculate ahead of time. My reluctance to modify PC hit points comes not from any explicit resistance from my players, but merely the fact that some are more impressed than others with 4E, and it seems every week there is another player or DM change to the "interface" of our game, be it new attempts at character sheets or power cards, or a wacky try to use different things to mark conditions or use chips for power surges, etc. I feel like our group needs a little more continuity and consistency with how the game is played, and if I can make the experimental changes I feel are needed on just my side of the screen for now, I will. If it works out great my way for long enough, I'll put it forth to the group to just reduce every monster and PC hit points by 25%. But you are absolutely right about the mathematical sameness of the two methods and the advantage goes to your method. So officially, I think the simplest, most elegant solution put forth thus far is Precocious's, based on Keterys's initial proposition way back at the second post: [B][U]subtract 25% hit points from both monsters and PCs[/U][/B] Your mileage may vary, and for more in depth analysis of the game itself, Ceraus's method is definitely worth looking into. [/QUOTE]
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