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Reducing Options to Increase Fun
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<blockquote data-quote="Smoss" data-source="post: 5257082" data-attributes="member: 82115"><p>In some ways I agree with the OP... I know when I crafted my system there were certain limits I wanted, but also some things I did not want to limit.</p><p></p><p>For example, I like SW Saga as it had few classes with several options - I much preferred that over 4e where it feels like a different option means a different class.</p><p></p><p>So I made my system classless. Buy options with your XP. Limits based on prerequisites, "race", and such. Magic is limited (New magic system).</p><p></p><p>It made choosing a "race" significant because that changes your options (The only race is human in this world, so race more means culture). It makes character creation a bit more complex. But play is fast and easy. But quick PLAY was the goal, if it cost a bit in creation, that was okay to me. Options do not ALWAYS cause more complex gameplay.</p><p></p><p>Though my magic system CAN be complex. If you want it to be. If not, play a wizard with set spells in a spellbook. Freeform sorcery is harder to do as it is on the fly creation of spells. But that is a player choice... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>--------------------------</p><p>Smoss</p><p><a href="http://sites.google.com/site/doulairen/" target="_blank">Doulairen</a></p><p><span style="color: Red">Or check out some details on my RPG:</span></p><p><a href="http://sites.google.com/site/doulairen/Doulairen/sixth-age/rpg-system/" target="_blank">Doulairen: RPG System</a></p></blockquote><p></p>
[QUOTE="Smoss, post: 5257082, member: 82115"] In some ways I agree with the OP... I know when I crafted my system there were certain limits I wanted, but also some things I did not want to limit. For example, I like SW Saga as it had few classes with several options - I much preferred that over 4e where it feels like a different option means a different class. So I made my system classless. Buy options with your XP. Limits based on prerequisites, "race", and such. Magic is limited (New magic system). It made choosing a "race" significant because that changes your options (The only race is human in this world, so race more means culture). It makes character creation a bit more complex. But play is fast and easy. But quick PLAY was the goal, if it cost a bit in creation, that was okay to me. Options do not ALWAYS cause more complex gameplay. Though my magic system CAN be complex. If you want it to be. If not, play a wizard with set spells in a spellbook. Freeform sorcery is harder to do as it is on the fly creation of spells. But that is a player choice... :) -------------------------- Smoss [url=http://sites.google.com/site/doulairen/]Doulairen[/url] [COLOR=Red]Or check out some details on my RPG:[/COLOR] [url=http://sites.google.com/site/doulairen/Doulairen/sixth-age/rpg-system/]Doulairen: RPG System[/url] [/QUOTE]
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