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Reducing Options to Increase Fun
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<blockquote data-quote="Reynard" data-source="post: 5260671" data-attributes="member: 467"><p>As an example of basic point in creating this thread, I am currently working on a mega-dungeon using Labyrinth Lord for the base rules set. I've got maps for the first few levels, a background and the general "gist" of the place, a nearby village and so on. I've gone through and "rolled up" the contents of the first level for inspiration and ideas, and have the Dungeon Alphabet, my 1E DMG and a few other resources at the ready. My overall plan is to run the thing at game days, mini-cons and where ever and whenever I can, with each foray by any given group actually occurring in game and in "real time" (that is, if I run it this weekend and then again next weekend, a week has gone on between these two different groups making their forays).</p><p></p><p>Anyway, as I get ready to roll up my sleeves and do the real design work on the first couple of levels, i have a choice to make: do I assume players will be using the basic Labyrinth Lord rules, or will characters be made with the Advanced Edition Companion (I will be using the AEC -- not to mention other resources -- for monsters, treasure, traps, etc...).</p><p></p><p>I am actually having some difficulty deciding. I am trying to determine if there is anything to be gained from including AEC character options. Does it improve play in any way? And on the other hand, is there any reason not to? Do I lose anything or does it hurt anything to allow Dwarf Fighters alongside Dwarves?</p></blockquote><p></p>
[QUOTE="Reynard, post: 5260671, member: 467"] As an example of basic point in creating this thread, I am currently working on a mega-dungeon using Labyrinth Lord for the base rules set. I've got maps for the first few levels, a background and the general "gist" of the place, a nearby village and so on. I've gone through and "rolled up" the contents of the first level for inspiration and ideas, and have the Dungeon Alphabet, my 1E DMG and a few other resources at the ready. My overall plan is to run the thing at game days, mini-cons and where ever and whenever I can, with each foray by any given group actually occurring in game and in "real time" (that is, if I run it this weekend and then again next weekend, a week has gone on between these two different groups making their forays). Anyway, as I get ready to roll up my sleeves and do the real design work on the first couple of levels, i have a choice to make: do I assume players will be using the basic Labyrinth Lord rules, or will characters be made with the Advanced Edition Companion (I will be using the AEC -- not to mention other resources -- for monsters, treasure, traps, etc...). I am actually having some difficulty deciding. I am trying to determine if there is anything to be gained from including AEC character options. Does it improve play in any way? And on the other hand, is there any reason not to? Do I lose anything or does it hurt anything to allow Dwarf Fighters alongside Dwarves? [/QUOTE]
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