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<blockquote data-quote="Ariosto" data-source="post: 5261067" data-attributes="member: 80487"><p>It's not what this is about, but I think that as a matter of fact a DM in 2e or 3e or 3.5e or 4e is as free as ever to set probabilities anywhere between 0% and 100%.</p><p></p><p>Whatever the case, that does not change here. Whatever the case, it is not the point here.</p><p></p><p>What does change is that you no longer have/get to play the sub-game outside the role-playing game that determines how much better than your neighbor's character your character is. "We've both got less than no chance, but I'm at only -5% while he's at -10%! Thanks, Character Optimization!"</p><p></p><p>Luck of the dice determines what you get to start. The combination of player skill and luck of the dice determines what you get thereafter. "GM judgment" means as much as ever, and is as even-handed as ever.</p><p></p><p>There certainly can still be skill ratings to train up, even special techniques to learn, and spells to acquire, and superior arms and mounts, and magical artifacts.</p><p></p><p>Try old (1st-3rd ed. Chaosium) RuneQuest sometime. It has no levels, and (more to the point) no "leveling". The emphasis really is not especially different from old D&D just because of the "skills system".</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5261067, member: 80487"] It's not what this is about, but I think that as a matter of fact a DM in 2e or 3e or 3.5e or 4e is as free as ever to set probabilities anywhere between 0% and 100%. Whatever the case, that does not change here. Whatever the case, it is not the point here. What does change is that you no longer have/get to play the sub-game outside the role-playing game that determines how much better than your neighbor's character your character is. "We've both got less than no chance, but I'm at only -5% while he's at -10%! Thanks, Character Optimization!" Luck of the dice determines what you get to start. The combination of player skill and luck of the dice determines what you get thereafter. "GM judgment" means as much as ever, and is as even-handed as ever. There certainly can still be skill ratings to train up, even special techniques to learn, and spells to acquire, and superior arms and mounts, and magical artifacts. Try old (1st-3rd ed. Chaosium) RuneQuest sometime. It has no levels, and (more to the point) no "leveling". The emphasis really is not especially different from old D&D just because of the "skills system". [/QUOTE]
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